#chomperbanfornewpvzgames
Come on guys, lets face the truth. The chomper character class is extremely unfair. All of their abilities are unfair. With borrow they can kill so easily and sneak up on you. If you are not playing engineer or deadbeard there is nothing you can do. Some people do not like playing those classes. Then spikeweed( the new vampweed is so annyoing), it can be used so effectively to remove deadbeard from his cannon or barrel and kill, same for other classes. Goop, my most hated one, can be used to go behind a person and kill them. THERE IS NO COUNTER TO GOOP!!!!!! All of the abilities require little to no skill. Guess how i know this. The noobs play the chomper the most. They are usually level 1 to 200. On top of all that, the chomper has 175+ health. Thats too much.
So lets stop this epidemic and make it so that chompers will not be in new garden warfare games. Lastly, to all chomper users who saw this, i know you will tell me to get skill or deal with it. Well guess what, I am skilled, I am 2000+ and as i said before chompers are nearly impossible for anyone to counter. For the deal with it part, i play the game as for fun, i want to relax, i cant do that with people running around killing me with chomper every 10 seconds.
- Anonymous9 years ago
While the Chomper is a class that requires low amounts of skill, he has many counters.
Any Chomper not running Chomp Cannon or using Yeti Chomper is completely helpless against any rooftop snipers.
Most Zombie classes have abilities that give them high mobility. Whether it be Soldier's Rocket Leap, All-Star's Sprint Tackle, or Engineer's Jackhammer, they should be able to put enough distance between them and the Chomper before he goops them or swallows them with Burrow.
Some Zombie classes have abilities that protect them from being swallowed by Burrow. Engineer has the Jackhammer and Big Bolt Blaster, Pirates have their Barrel and Cannon. If a Chomper is burrowing towards them, they can activate one of these abilities, leaving the Chomper without a vanquish, AND helpless for a few seconds.
Snipers. Just... Snipers. They'll shut down Chomper LONG before he can get close.
Being stealthy can be hard for Chomper, as he makes a lot of loud noises. All it takes is one Zombie to hear you, and he'll alert the entire team to you.
Chompers usually can't be aggressive and charge the front lines, their range is quite limited, and that 175 health will disappear quickly in a firefight.
Maps with low gravity are a Chomper's worst nightmare. As if Soldiers and Superheroes being able to jump high enough to avoid Burrow wasn't enough, now all Zombies can.
Imps are extremely annoying for a Chomper to fight. Their high mobility and double jump can make them difficult to hit with Goop, and the Gravity Grenade will leave Chomper completely helpless, unless the Imp is stupid and wants to stand in Chomp range.
While Chomp pierces a Z-Mech's armor, they are extremely dangerous to approach, mainly Drake and Scallywag for their extremely high damage at close range and high health.
Ice characters only make Chomper's life harder. A few stray hits essentially makes it hard for Chomper to get close.
Anything capable of disabling Chomper's abilities are extremely harmful. Goop and Burrow are Chomper's main tools, and not being able to use them limits his options.
All that said, Chomper also has a lot of annoying tactics.
Unless your sensitivity is REALLY high, Goop makes turning extremely hard. At close range, all you're really able to do is watch Chomper run up behind you and eat you.
Burrow is much faster that it was in the original Garden Warfare, making closing distance much easier. Don't get me started on how fast Hot Rod Chomper goes with both speed upgrades.
While it isn't the best strategy, Chomper can still dish out a lot of damage by biting foes, and his high health often allows him to survive long enough to take his foe down.
Tired of enemies vanquishing you once you get up in their face? Being chased by a Scientist, Superhero, or Pirate who doesn't know how to scope? No problem! Place a Spikeweed at their feet. It arms instantly, and your foe immediately becomes helpless for a solid two seconds, enough time for you to make a hasty retreat or quickly take them out! If that weren't enough, when a Zombie is caught in a Spikeweed, they can be swallowed from any angle!
Run out of Spikeweeds to place? Is that one minute recharge too long for your liking? Still not a problem! It doesn't matter how, but every time Chomper swallows a Zombie, one Spikeweed instantly recharges!
If you feel like getting up close and personal takes too long with a Chomper, the Hot Rod Chomper is for you. Sure, 50 less health does hurt, but the speed this Chomper has in exchange is insane. He also gets two speed upgrades, which grants him speed almost as fast as the boost he gets from swallowing a Zombie.
The Vampweed. Rux has finally given the chance for players to get this ability, and the way I see it, it gives Chomper a bit too much survivability. It doesn't deal any damage to Zombies and you can only hold two at once, but restoring 40 health just like that is game changing. The whole "No damage" thing doesn't change how Chompers can just run up to someone, place it down, and then swallow them, and while only being able to hold two at once can be an issue, it also doesn't matter much, as one instantly recharges on a swallow, like the other variants. Chompula's survivability was already really high with two digestion upgrades, but with this thing, He's able to take blow after blow, and still make it out alive.
While I can agree that Chompers are annoying, especially when teams have several of them, it's nothing that will get them removed from the games entirely.
Also, on a side note...
@SuperFlameYT wrote:Lastly, to all chomper users who saw this, i know you will tell me to get skill or deal with it. Well guess what, I am skilled, I am 2000+ and as i said before chompers are nearly impossible for anyone to counter.
As others have told me, rank is not everything. It's about how much time you put into the game and how you play.