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Anonymous's avatar
Anonymous
9 years ago
Solved

#chomperbanfornewpvzgames

Come on guys, lets face the truth. The chomper character class is extremely unfair. All of their abilities are unfair. With borrow they can kill so easily and sneak up on you. If you are not playing engineer or deadbeard there is nothing you can do. Some people do not like playing those classes. Then spikeweed( the new vampweed is so annyoing), it can be used so effectively to remove deadbeard from his cannon or barrel and kill, same for other classes. Goop, my most hated one, can be used to go behind a person and kill them. THERE IS NO COUNTER TO GOOP!!!!!! All of the abilities require little to no skill. Guess how i know this. The noobs play the chomper the most. They are usually level 1 to 200. On top of all that, the chomper has 175+ health. Thats too much. 

So lets stop this epidemic and make it so that chompers will not be in new garden warfare games. Lastly, to all chomper users who saw this, i know you will tell me to get skill or deal with it. Well guess what, I am skilled, I am 2000+ and as i said before chompers are nearly impossible for anyone to counter. For the deal with it part, i play the game as for fun, i want to relax, i cant do that with people running around killing me with chomper every 10 seconds.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @SuperFlameYT

    While the Chomper is a class that requires low amounts of skill, he has many counters.

    Any Chomper not running Chomp Cannon or using Yeti Chomper is completely helpless against any rooftop snipers.

    Most Zombie classes have abilities that give them high mobility. Whether it be Soldier's Rocket Leap, All-Star's Sprint Tackle, or Engineer's Jackhammer, they should be able to put enough distance between them and the Chomper before he goops them or swallows them with Burrow.

    Some Zombie classes have abilities that protect them from being swallowed by Burrow. Engineer has the Jackhammer and Big Bolt Blaster, Pirates have their Barrel and Cannon. If a Chomper is burrowing towards them, they can activate one of these abilities, leaving the Chomper without a vanquish, AND helpless for a few seconds.

    Snipers. Just... Snipers. They'll shut down Chomper LONG before he can get close.

    Being stealthy can be hard for Chomper, as he makes a lot of loud noises. All it takes is one Zombie to hear you, and he'll alert the entire team to you.

    Chompers usually can't be aggressive and charge the front lines, their range is quite limited, and that 175 health will disappear quickly in a firefight.

    Maps with low gravity are a Chomper's worst nightmare. As if Soldiers and Superheroes being able to jump high enough to avoid Burrow wasn't enough, now all Zombies can.

    Imps are extremely annoying for a Chomper to fight. Their high mobility and double jump can make them difficult to hit with Goop, and the Gravity Grenade will leave Chomper completely helpless, unless the Imp is stupid and wants to stand in Chomp range.

    While Chomp pierces a Z-Mech's armor, they are extremely dangerous to approach, mainly Drake and Scallywag for their extremely high damage at close range and high health.

    Ice characters only make Chomper's life harder. A few stray hits essentially makes it hard for Chomper to get close.

    Anything capable of disabling Chomper's abilities are extremely harmful. Goop and Burrow are Chomper's main tools, and not being able to use them limits his options.

    All that said, Chomper also has a lot of annoying tactics.

    Unless your sensitivity is REALLY high, Goop makes turning extremely hard. At close range, all you're really able to do is watch Chomper run up behind you and eat you.

    Burrow is much faster that it was in the original Garden Warfare, making closing distance much easier. Don't get me started on how fast Hot Rod Chomper goes with both speed upgrades.

    While it isn't the best strategy, Chomper can still dish out a lot of damage by biting foes, and his high health often allows him to survive long enough to take his foe down.

    Tired of enemies vanquishing you once you get up in their face? Being chased by a Scientist, Superhero, or Pirate who doesn't know how to scope? No problem! Place a Spikeweed at their feet. It arms instantly, and your foe immediately becomes helpless for a solid two seconds, enough time for you to make a hasty retreat or quickly take them out! If that weren't enough, when a Zombie is caught in a Spikeweed, they can be swallowed from any angle!

    Run out of Spikeweeds to place? Is that one minute recharge too long for your liking? Still not a problem! It doesn't matter how, but every time Chomper swallows a Zombie, one Spikeweed instantly recharges!

    If you feel like getting up close and personal takes too long with a Chomper, the Hot Rod Chomper is for you. Sure, 50 less health does hurt, but the speed this Chomper has in exchange is insane. He also gets two speed upgrades, which grants him speed almost as fast as the boost he gets from swallowing a Zombie.

    The Vampweed. Rux has finally given the chance for players to get this ability, and the way I see it, it gives Chomper a bit too much survivability. It doesn't deal any damage to Zombies and you can only hold two at once, but restoring 40 health just like that is game changing. The whole "No damage" thing doesn't change how Chompers can just run up to someone, place it down, and then swallow them, and while only being able to hold two at once can be an issue, it also doesn't matter much, as one instantly recharges on a swallow, like the other variants. Chompula's survivability was already really high with two digestion upgrades, but with this thing, He's able to take blow after blow, and still make it out alive.

    While I can agree that Chompers are annoying, especially when teams have several of them, it's nothing that will get them removed from the games entirely.

    Also, on a side note...


    @SuperFlameYT wrote:

    Lastly, to all chomper users who saw this, i know you will tell me to get skill or deal with it. Well guess what, I am skilled, I am 2000+ and as i said before chompers are nearly impossible for anyone to counter.


    As others have told me, rank is not everything. It's about how much time you put into the game and how you play.

18 Replies

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    9 years ago

    In GW1 Chompers were more vulnerable to the hordes of foot soldiers taking to the rooftops so due to some of the differences with the new maps compared to old this vulnerability is less pronounced than it was in GW1.

    Chomper is my least favorite class in the game although I still actually like playing it at times and it fills a 'stealth assassin/rogue' role in a way that is quite different from many other games with such a class so its strengths and weaknesses tend to be more pronounced than more standard classes. Yes it can be annoying to get chomped after using a warp or sprint tackle but as others have mentioned I find it more annoying when a Citron hides most of their bulk behind a rock and shoots with you their weapon that can protrude past cover so you have only a tiny target to shoot if you can even hit that small bit accurately.

  • Anonymous's avatar
    Anonymous
    9 years ago

    @SuperFlameYT

    While the Chomper is a class that requires low amounts of skill, he has many counters.

    Any Chomper not running Chomp Cannon or using Yeti Chomper is completely helpless against any rooftop snipers.

    Most Zombie classes have abilities that give them high mobility. Whether it be Soldier's Rocket Leap, All-Star's Sprint Tackle, or Engineer's Jackhammer, they should be able to put enough distance between them and the Chomper before he goops them or swallows them with Burrow.

    Some Zombie classes have abilities that protect them from being swallowed by Burrow. Engineer has the Jackhammer and Big Bolt Blaster, Pirates have their Barrel and Cannon. If a Chomper is burrowing towards them, they can activate one of these abilities, leaving the Chomper without a vanquish, AND helpless for a few seconds.

    Snipers. Just... Snipers. They'll shut down Chomper LONG before he can get close.

    Being stealthy can be hard for Chomper, as he makes a lot of loud noises. All it takes is one Zombie to hear you, and he'll alert the entire team to you.

    Chompers usually can't be aggressive and charge the front lines, their range is quite limited, and that 175 health will disappear quickly in a firefight.

    Maps with low gravity are a Chomper's worst nightmare. As if Soldiers and Superheroes being able to jump high enough to avoid Burrow wasn't enough, now all Zombies can.

    Imps are extremely annoying for a Chomper to fight. Their high mobility and double jump can make them difficult to hit with Goop, and the Gravity Grenade will leave Chomper completely helpless, unless the Imp is stupid and wants to stand in Chomp range.

    While Chomp pierces a Z-Mech's armor, they are extremely dangerous to approach, mainly Drake and Scallywag for their extremely high damage at close range and high health.

    Ice characters only make Chomper's life harder. A few stray hits essentially makes it hard for Chomper to get close.

    Anything capable of disabling Chomper's abilities are extremely harmful. Goop and Burrow are Chomper's main tools, and not being able to use them limits his options.

    All that said, Chomper also has a lot of annoying tactics.

    Unless your sensitivity is REALLY high, Goop makes turning extremely hard. At close range, all you're really able to do is watch Chomper run up behind you and eat you.

    Burrow is much faster that it was in the original Garden Warfare, making closing distance much easier. Don't get me started on how fast Hot Rod Chomper goes with both speed upgrades.

    While it isn't the best strategy, Chomper can still dish out a lot of damage by biting foes, and his high health often allows him to survive long enough to take his foe down.

    Tired of enemies vanquishing you once you get up in their face? Being chased by a Scientist, Superhero, or Pirate who doesn't know how to scope? No problem! Place a Spikeweed at their feet. It arms instantly, and your foe immediately becomes helpless for a solid two seconds, enough time for you to make a hasty retreat or quickly take them out! If that weren't enough, when a Zombie is caught in a Spikeweed, they can be swallowed from any angle!

    Run out of Spikeweeds to place? Is that one minute recharge too long for your liking? Still not a problem! It doesn't matter how, but every time Chomper swallows a Zombie, one Spikeweed instantly recharges!

    If you feel like getting up close and personal takes too long with a Chomper, the Hot Rod Chomper is for you. Sure, 50 less health does hurt, but the speed this Chomper has in exchange is insane. He also gets two speed upgrades, which grants him speed almost as fast as the boost he gets from swallowing a Zombie.

    The Vampweed. Rux has finally given the chance for players to get this ability, and the way I see it, it gives Chomper a bit too much survivability. It doesn't deal any damage to Zombies and you can only hold two at once, but restoring 40 health just like that is game changing. The whole "No damage" thing doesn't change how Chompers can just run up to someone, place it down, and then swallow them, and while only being able to hold two at once can be an issue, it also doesn't matter much, as one instantly recharges on a swallow, like the other variants. Chompula's survivability was already really high with two digestion upgrades, but with this thing, He's able to take blow after blow, and still make it out alive.

    While I can agree that Chompers are annoying, especially when teams have several of them, it's nothing that will get them removed from the games entirely.

    Also, on a side note...


    @SuperFlameYT wrote:

    Lastly, to all chomper users who saw this, i know you will tell me to get skill or deal with it. Well guess what, I am skilled, I am 2000+ and as i said before chompers are nearly impossible for anyone to counter.


    As others have told me, rank is not everything. It's about how much time you put into the game and how you play.

  • The chompers are fine in the game. They are annoying but they are great for people new to the game. Someone can get a vanquish without having much skill. Although, sometimes the lag in games can make chomping someone from underground the hardest thing to do. A chomper is one of the greatest and weakest characters. Sure they can kill you with one chomp but while eating you they are super vulnerable. 

  • Ziago_J's avatar
    Ziago_J
    9 years ago

    One on One a Chomper can usually win (If they know what they are doing)

    One on Two a Chomper has a 50/50 chance of winning (Goop hits both targets through the area effect splash if they were both standing together, spike weed one and chomp the other. Easier said than done but I've seen and done it)

    One on Three a Chomper can Goop and run quite well. It's best to watch the head icons and ambush the one who doesn't follow with the group.

    One on Four a YETI chomper can engage at range and, through the use of cover and projectile aiming combined with goop tactics... you'll make a vanquish or even two if the enemy doesn't attempt to close the distance on you or move from your infinte ammo barrage.

    This is true for every other class in the game. (Maybe except for the Pirate, but I've seen some pretty good pirates too... I wonder how they'd do 1v4 when all four enemies know the pirate is there)

    What you do with your character and their skills is up to you.

    If you're a Scientist you must be aware of Chomper locations because your warp will only nullify the burrow, not the goop. You can smash a chomper very fast with your weapon but this is about running...

    The foot Soldier has capability to hide on Rooftops and Obstacles. Smoke Bomb on top of a roof while observing chompers can allow you to destroy a Chomper without them even noticing you (Chomps look for players and ignore smoke clouds. Sometimes they don't even notice bullets are coming from clouds because they ignore it completely when looking. This won't help if you're firing from ground level)

    The All Star Tackle Dummies, if placed side by side can block a chomper from burrowing under them. Using this at choke points can put a huge wrench in the plans of a Chomper and even timing imp punts against them can vanquish Chompers just coming out of burrow to chomp you. Sprint Tackle interrupts burrow animation and can even save you from getting burrow chomped.

    Imps are very mobile and can simply double jump onto things to get onto rooftops. Their skill set has no particular chomper stoppers unless you catch them with Gravity Grenade pre-burrow and pre-goop.... and even then, they have a TON of health. It will take a full clip to do the job and an armor chomper could be trouble. Once gooped an imp becomes (Like everyone else) helpless, so double jumping and zig zagging is very important to avoid goop splash damage.

    Super Brainz is helpless against chompers. He can kick them during burrow animation to stop them but when I play Super Brainz I try to ambush a chomper who is aiming at someone else as once a Super Brainz is Gooped he's... well. I die to chompers on Super Brainz way too much 😕 He can superkick and jump far away from chompers and engage them at range.

    Pirate is a strong counter to Chomper. He can use his barrel. He can use his Cannon. But that won't stop a Chomper from BURROWING UP NEXT TO YOU AND DROPPING A SPIKEWEED TO PULL YOU OUT OF THE CANNON. THIS WORKS ON THE BARREL TOO. SPIKEWEED BEATS ARMORED ANTI-CHOMP MECHANICS. If chomper has no spikeweeds available, Pirate wins encounter. (Unless chomper knows better than to try and fight : D) Pirate runs with a limp (slow) but is a sniper, it's up to you to have your eyeball looking for chompers, and up to your own judgement to know when to run before they get too close. Use the barrel to get on short rooftops since the jump he makes as the barrel exlodes is controllable to a degree. Mess with it a bit, it's possible.

    Engineer has the anti-chomper kit. Stun Grenade pulls them out of burrow. Stun Grenade slows them down. Stun Grenade when they're trying to chomp one of your buddies is probably one of the best things you can do if you notice and can pull it off before they get close enough to start the animation of chomping (By then it's too late).

    Stun MINES are good but require a defensive tactic and good placement. Using them all at once is a bad idea and most of the time they're meant to secure key passages to the area you intend to fight from or to protect your teleporter when you decide to try and put it up. They have a big learning curve as opposed to the ranged sonic grenade.

    Jackhammer???? MORE LIKE JACKFUN. You can ram a chomper who's trying to burrow with the jackhammer and it'll pull them out of it. If they chomp you while you're on it, they have to eat your jackhammer and go through chewing animation, letting you live. It's a defensive and offensive utility cooldown that makes the Engineer really fun.

    The Big... Bolt... Blaster.... <_<.... Same deal with the cannon but with 1 exception. Big Bolt Blaster SHREDS chompers (Every hit is critical since their head is so big). If you're good with Peashooter Gatling ability then there's no reason you shouldn't be good with this. One sneaky BBB is all it takes to destroy a point. While you can be spikeweeded while you're on the Blaster, more often than not you're gonna be far enough from the action when you use it that you can plow through the enemies who are focusing on your teammates who are approaching. Being undetected is the big key.

    In all of these cases, as the chomper, it's best to play like a sniper (initially) and observe your environment, picking your target carefully. 1k/1d is not a worthy ratio of a character whose legendary requires a 5 vanquish streak through chomping and when it comes right down to it, chomping a lone zombie who has no buddies near him is one of the most known successful ways to play the chomper class.

  • Look, no-one here is going to start pointing fingers at each other all because they're complaining about the existence of the Chomper class in the GW series; the Chomper class isn't all about rushing things on the battlefield. From what I'm seeing here, this seems to be another case of stats taken from online multiplayer involving team vs team.

    Stop doing that to yourselves! Think about online multiplayer co-op for once! Chompers have a strength in co-op; you're just playing too much team vs team online sessions to even understand it. Take my advice: do an online session of Garden Ops, and you'll see that the chomper class isn't as terrible as you think it is. Try it, you'll see what I mean.

  • asukojo's avatar
    asukojo
    9 years ago

    I master all my chompers because I love ambushed and melee attack. Once I got a * off message when start taunting and hunting each other but then we respect and become friends.

    Like other characters, chomper has their strong and weakness as well. Surprisingly each character has a way to handle other character attacks if you know how or figure out your own strategy.

    For example, Zeroxfusions show how to handle chomper burrow: https://www.youtube.com/watch?v=pZEOqLkDeGQ&t=1s

    So learn how to play smartly and you will enjoy playing WITH and AGAINST any character.

  • Zeroxfusions isn't the type of source you want to rely on when it comes to strategy. After having watched that video i can already tell that some people will get salty once their Barrel or BBB strategy does not work.

    The Barrel in itself is an interesting element of the game against Chompers. Because both sides have to be really careful what they are doing.

    If the Pirate does not light the fuse, he is relatively slow and risks to end up in Spikeweed. If he lights the fuse he is faster, but he risks to blow it up with 0 dmg dealt and end in a Goop+ Spikeweed combo.

    Just the same the All star has to deal with, with his Imp-Punt-Burrow counter. If the Chomper just waits a second, the explosion will deal 0 dmg.

    This just shows how careful the Chomper has to play to be effective. And how guessing influences the outcome.

    Not to forget that GW2 is a buggy mess. In this case some Burrows simply do not emit sound. Just like some beans.

    So sound is not a reliable indicator of danger.

    Or rocket leap does not negate the Burrow. Because the Chomper just connects the burrow mid-aid. Especially the Rocket Leap + Speed Burrow are causing this.

    So even doing the right thing can lead to defeat.

    A silent Burrow from behind that gets you mid-air during a Rocket Leap is the worst. So always try to jump away from a Burrow, never over.

    But the best way is still to be aware of Chompers and plan ahead.

    And i can tell, because after having vanquished the same Chomper over and over because of his failed Burrow attempts, i know he is salty and will try even harder.

  • pandareno1999's avatar
    pandareno1999
    Hero+
    9 years ago

    Many is the time I've been swallowed way up in the air after executing a rocket leap.  Lag is a plague on vanguishes or escapes that depend on an ability.

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