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- rocket ride (80’s action hero)
- gravity smash (space cadet)
- energy warp (electric slide)
Not to mention the characters from before where theres some returning counter but also new ones,
- barrel blast, anchors away (deadbeard)
- megaphone (engineer)
- warp (scientist)
- rocket jump (foot soldier)
- hyper jump thump (superbrainz)
The biggest problem i have with burrow right now is its visuals, its very unclear when a chomper is burrowing because its not really apparant, just some dirt trail. More often than not you die to it before you even knew he was there because the visual for it is so hard to see. If they made it more obvious he was burrowing i think people would be better at using its counters
- 6 years ago
Chomper himself eats zombies. That’s his whole job in the original plants vs zombies. Eat and than be vulnerable to kills. That’s who he is, and if they took out the eating part, it wouldn’t seem like Chomper. With the range attack already it doesn’t feel like Chomper. I think they down-played the insta-kill already. You can’t just goop and eat from behind and you can’t eat them if they’re snared unless you burrow. People had problems with Chomper before, and I think that’s why they limit his eating to only on ability. Since that ability is his only escape, being that he’s supposed to be more stealthy, it’s cooldown isn’t that long. Good Chompers have to think more stealthily and can’t attack in groups unless with a very strategic plan. There’s a lot of abilities in this game that can kill in one shot. Plus it’s pretty easy to avoid chompers just by climbing onto something. Yes I’m a Chomper main, but that’s why when I play zombie, I can sense how chompers act and usually always climb on something if I’m shooting from far away.
- Iron_Guard86 years agoLegend
I haven't played new Chomper that much yet but the changes they made mostly seem to make him more of a team player and less of a solo assassin. On a side note, when you burrow a screen door zombie, you don't eat the screen door anymore, you eat the zombie and the door. I didn't get to try it on an outhouse zombie yet though.
in GW2 a lot of people complained about the instant arming of spike weed and I think they wanted to address that here. The fact you can spit it at range means gives it a little extra versatility and the goop replacement is an AoE damage cloud that can be useful to restrict choke points. You can also spit out decent damage at range by zooming in, meaning zombies can't hide on rooftops like they used too.
Not being able to chomp someone from behind is going to take some getting used to and I found that I couldn't burrow robot soldiers when fighting some in Town Center. However this does mean you're not going to accidentally chomp someone when trying to bite them so you aren't stuck digesting them and unable to attack or use abilities.
I do need more time playing Chomper but it looks like they made him less annoying to play against and more supportive of the team. I would classify him as defense over attack, but that's a matter of opinion/perspective.
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