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Chompers real weakness is his tender heart.
No jk, but for real in GW2 that's the least of his problems. Most often my kills are burrow kills, there is zero delay for that and I digest immediately. The problems is Chompers just has a bad kit for GW2. He is terribly outclassed by scientist and SB right now. Other classes like engineer and pirate are better at what he does as well. The only thing he really bring to the table is unrevivable kills and the impact of that is negligible with the fast respawn times and zombies being OP in general.
- 10 years ago
@the_jeremy823 wrote:
Chompers real weakness is his tender heart.
No jk, but for real in GW2 that's the least of his problems. Most often my kills are burrow kills, there is zero delay for that and I digest immediately. The problems is Chompers just has a bad kit for GW2. He is terribly outclassed by scientist and SB right now. Other classes like engineer and pirate are better at what he does as well. The only thing he really bring to the table is unrevivable kills and the impact of that is negligible with the fast respawn times and zombies being OP in general.
The burrow vanquish isn't instant, but faster than Chomping them from behind. However, there is definitely delay or players would not be complaining about IMPs and Brainz hitting and sometimes vanquishing them from a burrow with their AOE attacks. You can still be ZPG'd by a solider if you attempt to burrow them as well.
One time I burrowed a Brainz during his twister and he actually vanquished a nearby Corn before I could finish gobbling him up. Burrow doesn't stop the IMP or Brainz from spinning, so the Chomper and any plant near it will take damage until they are fully swallowed.
- 10 years ago
It should stay, there has to be a downside to an ability than can 1 shot absolutely everybody regardless of how much health they have. All these threads about buffing chomper when he is perfectly fine, heck he is extremely powerful in the hands of a competent player. The thing about the chomper is that he is a simple class to play but trickier to play well but if you learn to play him well he is a beast. They should make more classes like him imo that are easy to be ok with but has the potential to be very good in the hands of a good player just like the chomper currently is.
If anything he could do with a nerf to the cooldown of goop and possibly adjust digestion time based on the amount of health the enemy had when swallowed so a full hp all star would take longer than it currently does to digest while a full hp imp would digest quicker than it does currently. If you swallow an all star with the same amount of hp as a full hp imp it would take the same digestion time and an imp or any other class with say 1 hp would digest pretty much instantly. Could base the time it takes to digest on the time it takes to kill them via normal attacks so if you can kill them with a single attack the digestion would be pretty much instant but if it would take 5 attacks to kill the digestion time could take the same amount of time it would take to land those 5 attacks.
- 10 years ago
@Finaldeath1689 wrote:
It should stay, there has to be a downside to an ability than can 1 shot absolutely everybody regardless of how much health they have. All these threads about buffing chomper when he is perfectly fine, heck he is extremely powerful in the hands of a competent player. The thing about the chomper is that he is a simple class to play but trickier to play well but if you learn to play him well he is a beast. They should make more classes like him imo that are easy to be ok with but has the potential to be very good in the hands of a good player just like the chomper currently is.
If anything he could do with a nerf to the cooldown of goop and possibly adjust digestion time based on the amount of health the enemy had when swallowed so a full hp all star would take longer than it currently does to digest while a full hp imp would digest quicker than it does currently. If you swallow an all star with the same amount of hp as a full hp imp it would take the same digestion time and an imp or any other class with say 1 hp would digest pretty much instantly. Could base the time it takes to digest on the time it takes to kill them via normal attacks so if you can kill them with a single attack the digestion would be pretty much instant but if it would take 5 attacks to kill the digestion time could take the same amount of time it would take to land those 5 attacks.
He already has a downside in that he is completely vulnerable while digesting. Reducing the time it takes for the zombie to wind up in its mouth doesn't break the game or make him less vulnerable. My suggestion removes the need to adjust the digestion time any further or base it on HP left which is actually not a bad idea but there is a better way to go about it.
Instead of asking the devs to implement various digestion times based on HP for an ability that doesn't even do damage, just give the Chomper an auto vanquish Chomp. If I Chomp something from behind with 1 HP, can I just get the regular bite instead? If a player had that option in general, they would rather do that by instinct anyways. This ties in with the age old suggestion of giving the Chomper a different button to alternate between chomping (when applicable) and biting.
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