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@Finaldeath1689 wrote:
It should stay, there has to be a downside to an ability than can 1 shot absolutely everybody regardless of how much health they have. All these threads about buffing chomper when he is perfectly fine, heck he is extremely powerful in the hands of a competent player. The thing about the chomper is that he is a simple class to play but trickier to play well but if you learn to play him well he is a beast. They should make more classes like him imo that are easy to be ok with but has the potential to be very good in the hands of a good player just like the chomper currently is.
If anything he could do with a nerf to the cooldown of goop and possibly adjust digestion time based on the amount of health the enemy had when swallowed so a full hp all star would take longer than it currently does to digest while a full hp imp would digest quicker than it does currently. If you swallow an all star with the same amount of hp as a full hp imp it would take the same digestion time and an imp or any other class with say 1 hp would digest pretty much instantly. Could base the time it takes to digest on the time it takes to kill them via normal attacks so if you can kill them with a single attack the digestion would be pretty much instant but if it would take 5 attacks to kill the digestion time could take the same amount of time it would take to land those 5 attacks.
He already has a downside in that he is completely vulnerable while digesting. Reducing the time it takes for the zombie to wind up in its mouth doesn't break the game or make him less vulnerable. My suggestion removes the need to adjust the digestion time any further or base it on HP left which is actually not a bad idea but there is a better way to go about it.
Instead of asking the devs to implement various digestion times based on HP for an ability that doesn't even do damage, just give the Chomper an auto vanquish Chomp. If I Chomp something from behind with 1 HP, can I just get the regular bite instead? If a player had that option in general, they would rather do that by instinct anyways. This ties in with the age old suggestion of giving the Chomper a different button to alternate between chomping (when applicable) and biting.
Brainz and Deadbeard can switch their primary attack using the aim/zoom button. Why not do the same for the Chomper? This way players can choose between biting and chomping something from behind. Spray Chomper's in GW1 had the ability to zoom for some reason, but it was good because you could aim your goop better if you were elevated.
I know Armor Chompers would get a real kick out of being able to bite KO a zombie from behind and players have always asked for the ability to switch between biting and chomping (when applicable). Sometimes you want to bite KO them anyways, but you might accidentally eat them instead. I for one would much prefer biting an IMP two times, than accidentally eating him because he did a 180 with his quick movement speed.
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