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I feel the same way about the time it takes to actually put the zombie in your mouth. it takes too long.
although I still think it needs this idea of mine.
The Chomper has two problems
- Digesting a zombie before he dies.
- Facing and the confronting multiple zombies.
To fix the Chomper’s digestion rate problem it needs a new way eat zombies.
This is how I think it should be solved.
This is only given to chompers without spray types or belching weapons. I’m calling it the buffet bar. This digestion themed bar will show how many zombies can be swallowed by a Chomper before digestion, with a limit of 2 zombies. If the Chomper swallows 2 zombies the Chomper needs to sit and digest for the time of 7 seconds. If a Chomper swallows only one zombie the bar will go up to half way, and the Chomper will not be restricted in the use of abilities or his primary weapon. Also if no zombies are eaten during 3 seconds after swallowing a zombie, the bar will steadily drop until zero. If an impatient Chomper eats a zombie while the bar is 4th the way up or more the bar will max out and force them to digest. This buff will help out with the problem of zombies paring up in groups too.
(When zombies group together.)
This is for all the chompers. We give him a second burrow. Now before you think that it is OP let me describe it. When underneath a zombie (through the burrow ability) you click the burrow button again in which you pop up half way pulling the zombie down into the ground. The zombie will be swallowed and digested at the end of the second burrow. Through this means that you can’t eat another zombie through the use of the second burrow because you have a zombie still in the Chomper’s mouth.
@xar015 wrote:
To fix the Chomper’s digestion rate problem it needs a new way eat zombies.
This is how I think it should be solved.
This is only given to chompers without spray types or belching weapons. I’m calling it the buffet bar. This digestion themed bar will show how many zombies can be swallowed by a Chomper before digestion, with a limit of 2 zombies. If the Chomper swallows 2 zombies the Chomper needs to sit and digest for the time of 7 seconds. If a Chomper swallows only one zombie the bar will go up to half way, and the Chomper will not be restricted in the use of abilities or his primary weapon. Also if no zombies are eaten during 3 seconds after swallowing a zombie, the bar will steadily drop until zero.
So am I right in saying that you are suggesting a chomper can swallow a new victim every 3 seconds without swallowing? If that's the case he'd be running around like pacman. Might be kind of OP. That's almost as nuts as the 10 seconds invisibility every 20 seconds suggested elsewhere.
If anything he just needs damage reduction whilst swallowing (maybe a faster digestion time if gooped), camera bug fixed (although i get it on other plants too), and as others have said use aim to swallow.
- 10 years ago
sorry for the mix up I forgot to mention that after the 3 seconds are over, the chomper will still need to wait until the bar depletes to zero for another 3 seconds. so 3 seconds until the bar starts to deplete and 3 seconds for the bar to drop to zero. 6 seconds between chomps.
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