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Most effective at range on a stationary target. Much harder to hit at close, and, or a moving target. Victim can be revived.
Shuck shot:
Same as zpg.
Chili bomb:
Easy to avoid. Messed up physics at the moment. Can be revived.
Imp punt:
Short range, often misses at very close range ( bugged ? ). Can be revived.
So whilst they can one-shot many targets, they all have downsides. The biggest and often overlooked is they can all be revived. That is a huge advantage to a chomper. Oh and it doesn't even take up an ability slot. Another plus.
@InC0g wrote:
@AlexP1980
Zpg:
Most effective at range on a stationary target. Much harder to hit at close, and, or a moving target. Victim can be revived.
Shuck shot:
Same as zpg.
Chili bomb:
Easy to avoid. Messed up physics at the moment. Can be revived.
Imp punt:
Short range, often misses at very close range ( bugged ? ). Can be revived.
So whilst they can one-shot many targets, they all have downsides. The biggest and often overlooked is they can all be revived. That is a huge advantage to a chomper. Abilities are not all about raw damage.
Why, do you think that chomp isn't avoidable?
You have to get close and from behind, or to use a skill (burrow) which is avoidable as everything else. Yes, we all know that chomped zombies can't be revived, but it is game changing? How many times you get revived anyway? 1 every 20 death?
There is only one thing which is unavoidable (at least for many classes), the Super Brainz Tornado, (super jump, high base speed, gap closer), everything else is
I'm a fan of chomper, I know it well but the game design is different from gw1 and it really needs a change because when you attack is not a suitable choice
- Anonymous10 years ago
Chomper is fine...
- Anonymous10 years ago
How to make Chomper better, IMO.
1.) Make the timer to respawn much longer when he eats you.
2.) When he eats someone, his abilities are refreshed.
3.) Either quick digestion or faster move-speed while digesting.
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