Forum Discussion
Most effective at range on a stationary target. Much harder to hit at close, and, or a moving target. Victim can be revived.
Shuck shot:
Same as zpg.
Chili bomb:
Easy to avoid. Messed up physics at the moment. Can be revived.
Imp punt:
Short range, often misses at very close range ( bugged ? ). Can be revived.
So whilst they can one-shot many targets, they all have downsides. The biggest and often overlooked is they can all be revived. That is a huge advantage to a chomper. Oh and it doesn't even take up an ability slot. Another plus.
@InC0g wrote:
Zpg:
Most effective at range on a stationary target. Much harder to hit at close, and, or a moving target. Victim can be revived.
Shuck shot:
Same as zpg.
Chili bomb:
Easy to avoid. Messed up physics at the moment. Can be revived.
Imp punt:
Short range, often misses at very close range ( bugged ? ). Can be revived.
So whilst they can one-shot many targets, they all have downsides. The biggest and often overlooked is they can all be revived. That is a huge advantage to a chomper. Oh and it doesn't even take up an ability slot. Another plus.
You are comparing abilities to a primary attack and the Chomper is more reliant on his primary attack than a solider using any of its abilities. Chomping comes with more risk as well than launching a zpg from across the map or throw a chili bomb into a base and running away. Those instances you mention are design, not downsides.
Gooping a target and rotating against them so you can chomp them from behind isn't the same as an all-star tackling a vampire sunflower, provided he does not imp punt them into oblivion. The all-star has two low risk abilities to KO most plants along with his hefty HP. The Chomper can still be vanquished while trying to get behind the target and even if it does, it can still be taken out before the zombie lands in its mouth.
Sure the target is unrevivable, but does that really justify all the instances and risk the chomper has to go through for its primary means of attack?
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 2 hours ago
- 9 hours ago