Anonymous
9 years agoCitron nerf maybe?
I've noticed recently that plant teams are becoming Citron teams, with Citron in the majority and all over the leaderboards. I played around as one and realized really quickly, they're really overpow...
If they undid the damage buff for stock citron, frozen citron and party citron. They would be more balanced again. It was an unnecessary buff in the first place the movement buff was enough. Just an opinion from someone that mastered all the citrons before the buff their beam is OP
Iron Citrons Iron Mode is deadly. Can take out a mech no dramas
The main issue I see with Citrons is the sniping ability of the Frozen and Regular Citron and the rapid freezing capability of the frozen version at these extreme ranges. With the recent nerfs to cactus, which I feel were not needed in the first place, I see these 2 Citrons using their long range power to snipe in place of the Cacti.
In my most recent multiplayer gaming experience the 2 Citrons above often hide their bulk behind terrain features so only the tip of their side mounted weapon is exposed at all, making them difficult to harm at all barring AoE attacks. Conversely Cacti need to expose their most vulnerable area, their snouts and by extension their 'head' where they can be critted.
The only thing I see these 2 Citrons would need to be changed is long range attenuation to their firepower, none of the others need any change I can see and their shields and EMPeach are fine currently. The other Citrons seem fine in my experience.
The nerf is on it's was, at least for the frozen citron, as announced a few minutes ago at Live From PopCap. My guess is standard citron will see one as well. I'm just pumped they are buffing the cactus class back up and specifically the camo cactus. Well done PopCap and thanks for listening to us.
I've always wondered why the citron's main weapon has such a long range. Even some of the engineers have a cap on the range of their main weapon, so why not cap other non-snipping characters?