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Honestly, I would remove most of the stat/cooldown upgrades, because they are usually the meta and don't introduce any gameplay. We literally have variants to play with the health/damage/fire rate/speed, why have such upgrades?
Sap Trap needs better hit detection.. As a mobility option it is fine, especially with the upgrade. You can drop on people as an Oak every 10 seconds.
Also, slow effect upgrade should be more powerful to be viable. I definitely like the idea of proximity mines.
If we are reworking sprinting, then one dash sure is enough.
I would like to have a single target Roll for Damage option for the sake of close range builds.
Treetop riders need some fortifications. Maybe even resistance to elemental effects, otherwise free exp for Electricians/any electric character.
- stukapooka4 years agoLegend@voidlistener I agree on the cooldown upgrades. They're not really bringing anything great to the table and have rules the meta in bfn.
Sap trap definetly needs better hitreg its been broken for so long and it could be better as a mobility option.
Sprinting should just be canned. It has ruined the pace and flow of all of the maps and makes the escape abilities even stronger than they already are in bfn.
If they keep the rider system than they do need fortifications against status effects. Apparently zombies would've had the electric and toxic class 2 characters to give the middle finger to acorns even more through aoe damage effects.
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