@Iron_Guard8 Chomper was always the most puzzling class. Is he an assassin or a pressure class?
Gw1 base chomper was just painful as all-star could easily imp punt him into the shadow realm and you had to rely on his variants to overcome his flaws with health and range.
I don't have a problem with the engineer stun dynamic as plenty of chompers target me as engineer and can usually beat me in a 1v1 if my aim is lacking.
Giving him sniper capabilities is dumb and I don't want that coming back.
Giving him full armor swallow makes him a bit too good against ai imo. He should get something besides xp for eating it though maybe small health regen.
Removing the speed penalty when chewing could bring its own problems from hot rod but I'm in favor of lessening it.
Gw1 spikeweeds were easily the best and had the best animation too.
Gw2's were abusable and cheap and Bfn's were worthless as the new system never allows me to put them exactly I want and like potato mines they stick out like a sore thumb in bfn's artsyle and lighting, I've never seen a zombie fall for them. Revert back to gw1.
Never had a problem with the old goops to be honest and grody seems too powerful imo.
Definetly in favor of the back chomp aim system as it would definetly help the character.
I honestly prefer his gw concept over the bfn one but he definetly needs changes and tweaking to be a solid class.