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@Iron_Guard8He's too brain dead in bfn, he can just keep spamming with no risk of retaliation and is easily the most op stackable class in the game with his heavy helper basically adding another character to his team that makes him never reload.
His concrete launcher and grenade were a solid mid range tool that was mainly for his own protection against chomper which is now irrelevant as chomper can just shoot him.
His new weapon is just cancer as it can still deal massive damage without even hitting targets and get past shields due to the poor hitreg.
Gw1 is also my favorite iteration of the character although he is not bad at all in gw2 and I enjoyed his new variants. Buff AC perry!
The trailer idea of the upgradeable zombot turret from gw1 would probably be the best option when interswapable with his previous abilities.
Imo teleporters allow the maps to flow better as the areas between points in both gw games had combat that zombies had to push through and teleporters especially in 1 allowed zombies to massively cut down travel time which forced plants to be more proactive in their defense like in main street where the Teles can put you right outside the objective on some points. Bfn however spawns you past the sprint sections if you die so they're nothing more than fancy set pieces and defenders never have a reason to leave their main position.
Double time is wierd in that I found it utterly irrelevant besides using it as an escape ability as its not really that useful otherwise and it can straight up hurt the ai pathfinding.
Return the crack, this is not a deal I'm willing to negotiate on.
- Iron_Guard84 years agoLegend
I didn't go into enough detail about the stuns. I've preferred the sonic mine to the grenade since unlocking them all those years ago as you can plant them around the area and they'll passively alert you to attacking plants. BfN's swarm mines are kind of odd in that they make a cloud of mines and they seek plants out when within a certain range but they will chase you quite far just to stun you, albeit briefly.
I'm not a fan of being stunned, and don't like crowd control abilities much in general, and then there's the unique burrowed Chomper/Engineer stun interaction that could be looked at, but I do like how they make that 'BRAINS!' sound when they go off and the 'Brains' when they're mines. This is one where I'm not really sure where to go with it to be honest.
- stukapooka4 years agoLegend@Iron_Guard8 I prefer the old grenade/mine system as the new one just feels really wierd with how far it tracks you but it can also be destroyed if you use it too soon. Not to mention chomper can just shoot you now and doesn't have to worry about getting close and being stunned.
I don't like fps stuns (overwatchs 30 trillion stuns in one match ughhh)The old system felt like the engineers final resort weapon against the far deadlier plant team in gw1/2 to buy him time to retaliate or escape/ he could also save teammates from chomper attacks where in bfn it has to set up then fly towards an attacker who can only be stunned by how many hit them and they can just stand away and destroy them.
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