@stukapooka I thought she had a floaty jump in GW2, but if she does, I don't really notice it much as actual extra jump height/distance and in fact when going from BfN to GW2, get stuck on stuff I expect to clear because of that (the opposite of Super Brainz between the 2 games) as she can hover and such in BfN and can't do so in GW2, that's about the only BfN change I like for this character.
I too like how she had those guardians for her teleporters (also I like breaking her magic teleporters with a zombie with the Everlasting Crown and having it say stuff like; 'Magic? Shmagic!' I do want teleporters and bots/guardians back, but we don't need the GW1 bot upgrades as they never existed for the guardians and the upgrading could turn into a competition to get the final upgrade so you got credit for its vanquishes.
The homing is something I'd not be upset if she lost, although they'd have to speed up her projectiles if they do. It was mostly ok if a pain in GW2, it hardly even works most of the time in BfN, especially closeup.
Having Arcane Enigma give teammates speed still can be used to help teammates escape with you, or when losing a point to get the next one without needing to respawn or getting shot like mad trying to fall back. I don't really mind the damage on the ability in GW2, but it's honestly not that hot, best used against low level AI mobs with low health than anything else.
I'm mostly 'meh' about thorn apart, although I'd rather use it than Brainium Basher.
BfN Goatify is awful. Between how buggy it is and how it goes through walls, the ground, and everything else and is huge. I've been in matches where multiple Roses would launch them one after another so we had to bail off the cart we were trying to push over and over. I mentioned this in the main post of course, but BfN's Goatify is so obnoxious it had to mentioned again. GW2's version isn't all that hot right now, but reverting it to that version and buffing the 2 versions a bit would be so much better than in BfN.