Forum Discussion
@stukapooka I don't mind her primary as it doesn't feel OP and the homing isn't all that hot, so dropping it would just allow us to see how it works on its own. It's not huge damage, but not awful, and I think she'd be fine.
All your points about the station are exactly why I propose to drop the station and tomorrow with Acorn/Oak, why I will post about dropping the treetop riders there and balance acorn/oak with imp/mech to be more of a counter to each other. I do like the idea of her calling on an actual space station though, so that's where the beam I posted here comes from, we've discussed these ideas before too. Oak and Station are supposed to be more or less direct counters and Oak can be nasty, but station is just better, and especially with riders, and you can just activate/leave it whenever you want without timers or penalties. Not a great place to be.
Since I'd drop the Attack/Defense/Support thing, she'd not need a classification anymore.
I'd love Space Cadet on Lunar Landing, Moon Base Z, and other space maps!
@Iron_Guard8Just dropping the homing would leave us with a pretty balanced weapon.
A orbital beam strike ability traveling in a set direction would offer a nice zombie alternative to butter barrage.
I kind of miss the map aesthetics from 2 in general as we fought in very interesting locations across time and space and while I don't mind simpler gw1 esque maps, bfn completely dropping the unique areas of 2 and retreading on gw1 ideas (especially cactus canyon and driftwood shores) feels very dissapointing as I think it gives the series more ideas to work with.