Anonymous
9 years agoClique peas are so OP?
Almost everyone is playing now with clique peas because they are very powerful and if you combine them with other beans that let you draw cards you are invencible. xD
Maybe it is a bit overpowered. Based on the design I could imagine them keeping buffed as long as a clique pea is on the field or in the hand. For example, I play one on the first turn and have none left in hand, if it died the first turn and you drew one the next turn, the buff is reset and the new clique pea is back at 1/1. Had the first one survived, the new one would have the buff and be 2/2 in hand. Though this is me messing around and unlikely to become real.
The closest zombie-equivalent i can think of is the "Energy drink zombie" at a cost of 2. Frenzy +1/+1 every turn... Based on this making clique peas's also a 2-sun cost would probably balance them a lot. (I had thought energy zombie would have seen more play at the time :o )
On the other hand, a huge part of this game is beating the meta. Since a card is popular or powerfull, a lot of decks become based on that. Deck B would then emerge as competitor to defeat Decks A. If no decks B can be made, then it is up to the developers to provide that leverage to the zombies (which is mostly done through the event cards) or nerf the original problem. And between buffs and nerfs... everyone prefers buffs! \o/ (edit: on that note, the beast deck does rather well against mega grow plants imo)
Yesterday, for the very first time, I managed to get three Clique Peas out in the first two turns. My opponent immediately surrendered, and I can see why. Without having a very specific deck, how can a Zombie player possibly deal with that?
I'm not sure what the solution should be (increasing cost as they grow? decreasing strength when destroyed?), but something really needs to be done.