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I never really played the guy in GW1 outside of garden ops because he had no splash and an awkward fire rate.
I try the guy again in GW2 many months later on a whim in Crazy Targets and I saw...potential. I was legitimately surprised I managed to get do so well (just under an s rank first try) considering I rarely touched the variant in the first game.
I raised him to specialist after dominating a few garden ops games. I later tried him in MP, did somewhat well, but was somewhat disappointed. Your suggestion is certainly a great one, provided the new fire rate doesn't drain his ammo too quickly. His current fire rate is decent enough and allows for accurate shots while strafing, so an increase in damage per shot might work as well.
This is an outsider's perspective, but I'd like to see him get some use over the molasses slow corn to bring a little more variety to the plant's offense.
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