Forum Discussion
Part 1 is here: https://answers.ea.com/t5/General-Discussion/Complete-Gameplay-Character-Breakdown-2-0-Part-1/m-p/8248752#M3277
<(Start of Part 2)>
<(Rose)>
This was my 3rd pick in GW2 I used the (Druid Rose) I think it was the weakest variant too with only 3 damage and had the slowest projectile speed. She is a Tulip to me she does have a Tulip garden as you guys said she was the Plants X Factor. She just isn’t the same at all in this game maps are too small to keep a safe distance and homing at close range you really cannot hit a shot. I always wanted (Jinx) as an ability but to replace (Goatify) not (Time Snare) she lost her crowd control ability. (Arcane Enigma) now works like my (Arcane Tempo) would be more useful with larger maps and (Goatify) was really small now it’s huge it’s really good with these small maps and if you die as a Goat your Unreiviveable I believe unless they changed it. This just isn’t the Rose I knew anymore.
(Magic Thistles) They are stronger but without homing accuracy is atrocious Upgrade.
(Secondary) I would make these accurate, faster but cannot homing.
(Jinx) Lowers the defense of targeted Zombies they take about 25% more damage but it does not have to be aimed it automatically homing.
(Goatify) Much larger easier to hit and Goatified Zombies are now unreviveable which isn’t very fair I would remove that but overall Upgrade.
(Arcane Enigma) Now boost speed instead of an attack Upgrade but I would disable healing during this ability it’s cheap.
(New Abilities)
(New 1)-(Enchanted Fire Ball) Launches a ball of fire that deals around 30 and burns Zombies using the full Fire element in full effect cool down is 30 seconds but has the same range of (Time Snare) but is used offensively. Not using Ice because Time Snare already slows them down it’s basically like freezing them same cool down unless you change that move to ice. Splash works with elemental abilities.
(New 1)-(Toxic Attraction) Launches a ball of toxin that explodes on impact dealing 10 damage and inflicting all Zombies hit with the Toxic element in full effect for 5 seconds. Less powerful than (Enchanted Fireball) but deals much more damage to groups of Zombies.
(New 1)-(Electric Shock) Launches a ball of electricity that chains to multiple opponents deals 30 damage to all opponents direct hits don’t matter but can be used more often 15 second cool down.
(New 1)-(Blinding Enlightenment) Launches a ball of light that explodes on impact blinding Zombies for 5 seconds 15 second cool down. Deals no damage but they won’t be able to see for awhile so they will move and shoot awkwardly may even use abilities while blinded. If you have Chompers and Peashooters this can be very effective offensively or you can blind them then retreat giving you a head start don’t giveaway which direction you’re retreating in though try and be sneaky with it.
(New 2)-(Arcane Adrenaline) Creates a green aura around you that increases the damage of plants by 25% last 10 seconds cool down is 30. Basically a mobile Moon Flower but last a shorter amount of time and weaker affects.
(New 2)-(Arcane Tempo) Creates a blue aura Increasing movement speed of you and nearby plants by 50% for 10 seconds cool down is 30.
(New 2)-(Arcane Flames) Creates a red aura halves movement speed but releases streams of flames around you dealing up to 75 damage over 10 seconds cool down is 30. Slower but you have a constant attack so you can chase them away or take down groups easily she is a long ranged fighter so this would help her keep a safe distance or defend gardens. I wouldn’t recommend allowing this to set Zombies on fire it deals a good amount of damage already adding fire damage would be overkill.
(New 3)-(Hypno Shot) Confuses zombies reversing their controls has the same range as (Time Snare) doesn’t turn them into goats so they can shoot back but last 5 seconds longer which is 10 seconds same cool down.
(New 3)-(Jinx) Shoots a purple orb and on impact splashes that decreases all Zombie’s affected defense by 50% allowing your team to deal additional damage to them. This also ignores armor if they have any on I would definitely use this 30 second cool down basically the (Staff of Jinxing) but cannot be used repeatedly. It’s double edged as a regular weapon over powered with teammates underpowered without teammates since you have to charge it to Jinx and deals really low damage at a slow fire rate.
(New 3)-(Wasabi Whip) Slashes a whip horizontally to knock opponents and reflect abilities back dealing 25 damage cool down is 10 seconds has short range but good to get them out your face Rose’s ultimate weakness no flames thanks.
<(Citron)>
They nerfed him to hell in GW2 went from 9 damage to 2 deals more at close range should have just been using a shotgun then. He was our fastest scout that could turn into a tank by using (Citron Ball) you could get around really fast and just irritate the Zombies can’t hit this but a (Gravity Grenade) is a guaranteed death. (E.M Peach) wasn’t very useful there but is useful here 3 seconds isn’t a long time on a (Z-Mech) it now drains their fuel so it’s an upgrade but the lack of (Citron Ball) and (Peel Shield) abilities hurts a lot. I hate what they did to him here this is not the Citron I knew he’s now just a tank and disabler when we got Torchwood who was supposed to be our tank. It’s just really sad what they did to him he used to be my 3rd pick but now I cannot play him at all in GW2.
(Juice Cannon) Isn’t very accurate at range like the All-Star’s (Football Cannon) now. Deals 2 damage each stronger than his (Orange Beam’s) final form in GW2 and his (Peel Shield) is now used when zoomed in it’s a lot larger to block damage but cannot fire with it up anymore. Degraded to me since you cannot zoom in and cannot be paired with his (Peel Shield) anymore.
(Secondary) I would give him a chargeable plasma ball like he actually used in the original games with splash damage and remove the shield I would like my ability back.
(E.M Peach) Much better it stuns and slows again and now reduces fuel instead of stunning (Z-Mechs) for a “Long Time” = 3 seconds Upgrade. Really I wish like in the game it disabled robots from functioning even if you hit and they use (Missile Madness) or you froze them with Ice it still comes out.
(Spin Dash) You can only get (Citron Ball) while dashing now no more speed and jump height boost only the absurdly weak dash. This now does 70 damage instead of like 30 I believe so it is useable now but you lose all that mobility Degrade.
(Navel Laser) This is really situational. 1 you have to have a straight away which is rare in this game, 2 you must be able to track them over the duration as this powers up it just feels odd aiming with this and 3 If you do happen to take 1 out hope there’s another but your primary is still going to out damage this to me unless it’s at long range then this would connect better. His original (Orange Beam) now as an ability powers up overtime.
(New Abilities) Based on the original Citron not this one I don’t know who this is anymore.
(New 1)-(Peel Barrier) Blocks half the damage but surrounds you so you don’t have to face them best used while surrounded.
(New 1)-(Orange Peels) Plants large peels of an orange on the ground as stationary shields like (Dummy Shields) 3 can be active at a time 200 health each they are tall and wide like (Dummy Shields) 30 second recharge each.
(New 1)-(Phat Beet) Stomps to knock nearby opponents back dealing 25 damage to foes around you 10 second cool down it’s weak use this to give yourself some space when their in your face but no shield if you use this. My Citron is usually mobile so I don’t really use the shield anyways ball form cancels the shield so it’s useless for my play style.
(New 2)-(Sprint Ball) Automatically sprints dealing double damage and more distance traveled but you can’t stay in ball form 20 second cool down.
(New 2)-(Speedy Ball) Faster but you take and deal 25% more damage and jump lower.
(New 2)-(Armored Ball) Slower and weaker but has armor.
(New 2)-(Bouncy Ball) Slower but you can jump higher 1st and 3nd skills while in ball form rocket jump and the next jumps in front for airborne movement you can combine both of them to jump very high and far.
(New 3)-(Ultra Plasma Shot) Charges a large plasma ball that has no gravity basically a (Super Ultra Ball) 20 second cool down.
(New 3)-(Piercing Laser) Charges his laser making it thicker doubling damage for 5 seconds and penetrates through opponents halves movement speed 15 second cool down. It continuously shoots and must overheat after it is used up.
(New 3)-(Bombegranate) Shoots one as a grenade dealing 150 to 50 damage on impact. Now he has a (Imp Punt) but should have the same arc as (E.M Peach) but twice as slow travel speed 45 second cool down.
(New 3)-(Plasma Blade) Makes a sword out of plasma to slash opponents in front and knock them back should deal about 50 damage to get them out of your face 15 second cool down.
<(Kernal Corn)>
He doesn’t suck like he did in GW2 I don’t care what people say when aiming is fixed he will be a problem map size increase would help his (Husk Hop) too. I was able to complete the normal quest in Mount Steep with Corn alone and some of the Gnome challenges. He’s supposed to be out Foot Soldier but you shouldn’t play him like that be more aggressive his abilities want you to get in there he does not lack in damage at all not camp on rooftops picking Plants off.
(Cob Busters) If you think of this as Sunflower’s (Sun Pulse) but fires at twice the speed this packs a lot of punch this is now the best machine gun in the game. Just wait till aiming is fixed this will be a problem I would up damage by 1 to 5 from 4.
(Secondary) I have no clue what to use here didn’t have many variants before sorry.
(Shuck Shot) This is a weaker (ZPG) but this can be multi targeted he shoots these individually it’s really good actually does 35 splash damage each too so misses can still deal 70 damage to groups.
(Butter Beacon) Scans for nearby Zombies so the whole team knows where they are if within range. Makes him kinda a recon character much more useful than an airstrike not that maps are big enough for that to work.
(Husk Hop) A rocket jump that demolishes everything below can destroy groups of zombies in a line or a (Z-Mech) if they avoid it your most likely done cannot be used twice and with maps being so freaking small you lose a lot of height and there’s not really a straightaway that you can use this in for the full effects.
(New Abilities)
(New 1)-(Hot Potato Bomb) Throws a hot potato that explodes on impact with the ground like a grenade deals 50 to 25 damage 20 second cool down.
(New 1)-(Electric Blueberries) Should act the same as (Sticky Explody Bombs) we need a version they are really good but underrated same cool down.
(New 1)-(Garlic Smokescreen) Throws garlic that makes a smokescreen of garlic that damages zombies that step inside should be our (Super Stink Cloud) basically. It can be just the color of smoke or yellow your choice but yellow would be better cover.
(New 1)-(Bloomerang) Throws a large boomerang that penetrates through foes and comes back so it can hit twice good in hallways you can shift it’s trajectory by moving since it’s a boomerang should do about 20 damage 15 second cool down if you don’t catch it or it’s destroyed has 50 health.
(New 2)-(Cob Rocket Jump) Creates a large blast below dealing 50 to 25 damage to rocket jump.
(New 2)-(Distant Cob Rocket Jump) Rocket jumps forward has less height and deals around 25 damage can be used twice.
(New 2)-(Kernal Jetpack) Rapidly shoots from below while hovering for up to 5 seconds movement in the air is slippery damages any opponents below and you rise upwards slowly but you can shoot back while being elevated. You basically use a jetpack for movement, height and your primary weapon at the same time. This is something new it’s like Peashooter’s (Hyper) but can stay airborne instead of constantly jumping.
(New 2)-(Cob Blast) Spins around once releasing a blast to knock all nearby foes back deals 50 to 25 damage. I had to reach there was nothing left that makes sense use this to get foes off of you when surrounded pair this with (Kernal Rampage) and it can deal serious damage.
(New 3)-(Homing Shuck Shot) Deals half damage but the shot homing on enemies but is twice as slow and weaker same cool down.
(New 3)-(Focused Cobs) Focus fire for 5 seconds but movement speed is decreased by 75% like the (Mega Awesome Laser) and has less spread but deals double damage 15 second cool down.
(New 3)-(Extremely Focused Cobs) Does double damage and penetrates through foes but last half the time and has even less spread 20 second cool down.
(New 3)-(Kernal Rampage) Points his cobs to the sides and spins while shooting corn to hit all foes around like a sprinkler can move a little during last 5 seconds deals up to 100 damage to individual opponents 30 second cool down. This is our (Impkata) should work well with his no retreat play style you gave him throw an airstrike or jump in the middle and just spray corn against all of the retreating Zombies you may die afterwards if they survive though but you have twice the health of an Imp.
<(All-Star)>
That (Dummy Shield) dome is really good while his other 2 abilities are weaker finally (Imp Punt) cannot explode within a second and take out 4 plants anymore and (Sprint Tackle) no longer penetrates launches the first Plant hit. The biggest con is he is huge in this game very easy to hit.
(Football Cannon) Less accurate finally and deals less damage Degrade but fair.
(Secondary) I’m not sure maybe a charge to shoot individual footballs for more damage?
(Dummy Shield) One of the best defensive moves in the game you can protect your entire team from projectiles with this giant barrier if maps were larger this move would be even better only grenades like (Chili Bean Bombs) get through Upgrade. Only 1 can be up at a time but having 2 or 3 other all stars makes it impossible to break through those barriers. I wouldn’t allow him to shoot out of this barrier when the Plants cannot shoot in unfair.
(Sprint Tackle) Travels less distance, slower, deals less damage and only knocks 1 Plant back now it’s fair now Degrade.
(Imp Punt) Travels farther, deals less damage and takes a bit longer to explode so it’s fair and you won’t get 4 Vanquishes in 1 shot anymore Degrade. It only chips 15 damage at what looks like very close range now not sure what its max damage is it was nerfed too hard.
<(Foot Soldier)>
Dunno what they did that made him bad I think it’s just when aiming gets fixed he will be better all his abilities got upgrades. He’s the default all around shooter character not much to say other than his (ZPG) is still cheap. Well actually (Super Stink Cloud) is now a really strong weapon and cover his rocket jump is useless on small maps right now.
(Z-1 Assault Blaster) Still as accurate and annoying as ever once aiming is fixed will be even more of a problem fires slower than Corn’s primary though.
(Zombie Stink Cloud) You can either use this as cover, scatter plants to deny revives or block off hallways but it’s much larger than the Alpha Test and now deals 3 damage twice or maybe three times a second so going inside of this now hurts a lot finally really needed that upgrade now it’s a threat and won’t just be walked through carelessly anymore.
(ZPG) The bane of every Plant that can root ignores all armor 1 shots everything but probably an (Oak) now only defense was Cactus’ (Tallnut Battlement) which is now gone. You can’t even shoot a ROCKET to make it explode early it explodes on impact why not?
(Rocket Jump) Get high ground for advantage positioning or avoid being chomped.
<(Cactus)>
Now has a secondary can charge shots to actually snipe but it’s too fast not sure why snipers got mobility abilities losing (Tallnut Battlement) hurt a lot. She’s this low because sniping is just impossible with these small maps but can be a monster if you’re good at close range quick scoping.
(Spike Strike) Now rapid fires and when zoomed in charges up a single powerful accurate shot to deal heavy damage I would decrease charge time to 3 seconds so you must be efficient missed shots hurt. Now we have a real Sniper.
(Potato Mines) They work the same think you can have 4 active now if so Upgrade but I would like to be able to shoot and detonate your own mines if they don’t step directly on it at least you can chip some damage. Why can’t she spit these like Chomper’s (Spike Weeds) too?
(Garlic Drone) Works the same but moves slower the airstrike is manual and you can aim it as you fire Upgrade to me degrade in movement and accuracy.
(Petal Propeller) You lose your barricades but this lets you soar to new heights to be a sniping pest on rooftops I don’t agree with it but alright.
(New Abilities)
(New 1)-(Primal Potato Mine) This is twice as big and the explosion range and damage is increased to 75 to 50 but only 1 can be active at a time. Put this behind in the middle of barricades to seal off an area then shoot it to blow it up once they break through or blow up everything you had built prematurely to make them think about getting close. You don’t want this in sight since it’s larger and can easily be shot.
(New 1)-(Spring Bean) Knocks zombies back a large distance and does a small amount of damage 5 can be active at a time. This launches them in the direction you placed them if they jump over your barricades this will knock them back once used they disappear 15 second cool down each.
(New 1)-(Stallia) Plants one down to slow down Zombies in an area lasting 30 seconds and it has 150 health only 1 can be active if they try and get in your face this can slow them down and while in the area they cannot use abilities to ignore slowdown and get in your face.
(New 1)-(Optional)-(Pea-nut) Plants large Peanuts that shoot peas with splash damage they have 75 health 2 can be active at a time but not good for defense but their peas can be used as cover fire dealing 20 direct hit damage 10 splash fire rate is 1 a second. If they get a vanquish it should count towards your total like a (Dark Flower) should it’s your ability cool down 30 seconds. If you replace (Potato Nugget Mine) you can use this that plant doesn’t exist while this one does (Potato Mines) are really good these are very weak. I’d rather have this over that.
(New 2)-(Banana Launcher) Allows you to send an airstrike of a large banana on a spot on the map from anywhere without a drone but can be used more often and without having to be exposed while using a drone. 15 second cool down deals 50 to 25 damage.
(New 3)-(Wallnuts) You can place 5 wallnuts at a time each has 100 health and a cool down once destroyed of 15 seconds. You can defend a lot of space with this you can’t shoot over them only around them but you can have 5 at a time they have less health but short cool down so you can be mobile with these. Use these as an offensive Cactus constantly moving forward with your team I main Jade Cactus so I would definitely use this because that’s how I play Cactus. This should have been a default ability I’m not sure why you made battlement instead you have to literally stand still or you’ll shoot your own walnuts so your easily head shot or hit by a (ZPG). A way to avoid this is by backing up and shooting through that small window further back the wider range you have.
(New 3)-(Infinity Nuts) Same as (Wallnuts) but they can revive. You can place 5 of these creates projections of a wall nut which have 50 health each once taken down they revive in 10 seconds and each last 60 seconds but cannot be destroyed so you can’t move them up. Since their infinite they always have 60 seconds of cool down if you want to be versatile only plant a few at a time so you have some in reserve for emergencies or if you want to continue to move them around. This is the (Infi-nut) I just used the full name should be used more defensively than (Wallnuts).
(New 3)-(Tall-nut) Creates 1 very big and tall walnut that can block 350 damage can’t shoot through it but you can use it as cover for a drone, reviving a teammate or shoot from the sides of it. Since it’s big everyone will know you’re behind it though only 1 can be active and has 30 second cool down. This is my replacement for (Iron Maiden) it actually gets in the way and provides actual cover.
(New 3)-(Chard Guard) Knocks zombies back that approach to help you keep your distance and reflects abilities. Has half health 100 and are shorter so not used for cover it’s to knock opponents and abilities away. Cool down is 30 seconds 3 can be used at a time and can reflect and knock opponents back 3 times. Place 1 in front and 2 to the sides for maximum protection but you have to stay inside of the half circle weak spot is from behind.
<(Captain Deadbeard)>
Just a sniper with a shotgun, he’s relatively the same but can charge his shots and lost his (Cannon Rodeo) for a hook shot that’s difficult to use.
(Spyglass Shot/Scurvy Scattershot) Can be charged like Cactus’ for a more powerful shot when scoped but has a shotgun instead of rapid fire when zoomed out Upgrade. I would double charging time deals 98 damage too quickly you don’t have to be efficient since it fully charges so fast and I would also make it a flat 100 damage on headshot.
(Barrel Blast) Weaker does not 1 shot Plants anymore but easier to use Degrade.
(Parrot Pal) Lost it’s extremely fast airstrike for a single rocket, flies slower and less accurate shots Degrade.
(Anchors Away) A hookshot to get high ground why would you ever trade (Cannon Rodeo) for this? That thing destroyed groups.
<(The End?)>
<(Bonus Characters)>
I was working on these like the abilities not gonna touch these characters and again was for GW2 my first character just won’t work on maps this small.
<(Captain Catapult)>
My favorite type of plant to use in the original games has 150 health. This is a stationary character that is basically mobile artillery think Steph Curry has the most splash range and can hit opponents above or from blind spots since his projectiles travel upwards and then land on a spot. You don’t want to be in a place where there is a roof you want to be able to launch onto roofs and over ledges this is a Support character close range is not your friend. He should also be able to spit other projectiles out his mouth if you want to use a different weapon like most Plants shoot from their face. The default should be the Cabbage Pult the projectile can go to as small as corn but faster to charge up and weaker with smaller splash range or as big as a melon slowing it down but deals more damage and has more splash range. This character is best paired with Cactus for cover and Chomper to defend you if they get to close to counter its weaknesses.
(Primary) Slams his catapult on the ground in front like a hammer to create a shockwave dealing 25 damage to anyone around direct hits with the catapult deals 50. Can be charged so the shockwave knocks opponents back only the direct hit deals extra damage up to 100.
(Secondary) This will most likely be his primary form of attack. While zoomed Catapults fruit or vegetables dealing 10 to 50 damage based on charge catapults it higher and further but you move slower while charging takes 3 seconds to fully charge. You might want to make a mark on the ground as to where it will land to make it easier to aim this if you don’t charge it you can just toss it in front of you for a short range weapon but is slow and weak that way.
⚽-(Pine Sap) Puts sap in its catapults you launch it the same way and it acts like (Goop) with twice the on impact with the ground cool down is 15 seconds.
🏈-(Hammer Time) Creates an Iron in his catapult and slams it on the ground in front to knock nearby foes away 75 to 25 damage based on distance from the center and stuns Zombies. Cool down is 20 seconds.
🏀-(Multipult) Creates 3 melons that can be slung at once and has 3x the splash range deals 25 to 75 damage based on charge each. You can catapult it the same way as usual cool down is 45 seconds. Use this on groups if you’re a good shot if not use (Pine Sap) on them first to immobilize them this is basically when you use Plant Food in the regular game.
🏀-(Lava Guava) Instead of Sap fills your catapult with Lava which leaves the ground in molten lava for 10 seconds dealing 10 damage if standing on it 50 direct hit damage from the initial splash.
🏀-(Cherry Bomb)
🏀-(A.K.E.E) Allows you to shoot 3 at a time dealing 50 damage acts like a spread out airstrike you can mark 3 locations at once on the map but is slower but has decreased splash range and damage.
⚽-(Electric Currant) Plants circuits that chain if at least 2 of them are active can have 4 up at once they have 50 health 15 second cool down. The chain itself deals constant 5 damage to opponents but if you have 3 or more up like in a triangle or square formation it can zap any zombies inside of the circuit gates for 10 damage each second but they can only be spread out so far in order for them to chain to each other. To create an electrical fence you can spread them horizontally to create an area of electricity put them closer together in like a cage formation. Use these to slow opponents down and control space so they stay out of your face. Areas can be taken out quickly but you can use fences since it only takes 2 you can have 2 in reserve.
<(Bonk Choy)>
This is going to be our Super Brainz he has 175 health and should be played about the same way just can’t jump continuously more close ranged doesn’t have a projectile ability and better against groups.
(Primary)-(Bonk Combo) Same as Super Brainz halve the damage and the uppercut knocks opponents back.
(Secondary)-(Choy Shot) Rapidly shoots Choy from his fist dealing around 8 damage each overheats instead of ammo like Super Brainz’.
⚽-(Smashing Leap) Stomps the ground with his fist creating a shockwave to deal 50 to 25 damage and elevates him upwards basically a rocket jump cool down is 40 seconds.
🏈-(Hurricane Flurry) Sucks opponents in and punches in all directions to beat everybody around up deals up to 75 damage and you can move slightly during. Basically when you use Plant Food in the regular game has armor during cool down is 25 seconds.
🏀-(Bonkpedo) Points his fist forward and spins through the air to thrust through opponents and knock them back does 75 to 25 damage and can be used to get close or for movement use it after (Smashing Leap) to soar through the sky cool down is 30 seconds.
<(Alien)>
This is a semi-post apocalyptic world so why not have Aliens? We got Gnome technology already I don’t really understand why and they took over the moon. Anyway he came out of space to take over Earth just to find it’s already been taken over only that the Plants are in the way and the Zombies don’t have Brainz to test on so he is on their side. I don’t know how you would design him though the usual big head with black eyes or something strange looking? He’s smarter than the Zombies so he could be a backstabber in the long run he’s not one of them if you want a twist.
(Primary)-(Pew Pew Gun) Should work the same way as it does on the old Roblox my favorite game of all time 2010 to 2013 deals around 20 damage. Basically a peashooter with no splash but faster it’s a really funny gun in Roblox it’s been around for a long time.
(Secondary)-(Phazer Beam) Just a laser beam deals around 6 damage overheats.
⚽-(Teleport) Teleports a long distance can teleport in any direction even upwards cool down is 30 seconds.
🏈-(Confusion Ray) Shoots a large projectile and on impact any Plants around it gets their controls reversed and prevents abilities for 5 seconds like (Goatify) but doesn’t transform them cool down is 30 seconds.
🏀-(Vaporizer) Creates a large gun out of a hologram that pierces through plants ignoring armor can be fired for up to 5 seconds dealing 200 damage but you move 75% slower during cool down is 45 seconds.
<(Fallen Warrior)>
They need another defensive character 150 health. This is another close ranged character that can deal high damage to groups and defend allies. He uses a broken Sword and Shield the Shield is only used with abilities don’t block projectiles without using an ability and I made him a Warrior instead of Knight which sounded better because there are all types of them Knights always wear metal armor but we have Vikings out there wearing leather armor. Just say Dr. Zhangis revived and teleported him from the medieval era where I think Rose was from. The Shield can be in his hand, arm or back based on the weapon being used. He can use all sorts of melee weapons like two handed or one handed swords, axes, maces, hammers and whips they all have to be broken in some way though Zombies aren’t smart enough to reforge equipment just look at all of them they all have something wrong with them a tear in clothing, a missing shoe or something weird.
(Primary)-(Awkward Slash) Slashes awkwardly in random directions and spins dealing 25 damage each doesn’t have ammo it can overheat since your arm gets tired I guess.
(Secondary)-(Dark Sword Beam) A dark laser beam from the point of his swords deals around 8 damage overheats.
⚽-(Shield Barrier) Puts up a larger shield to block damage but you cannot move during basically a large wall can be held up to 10 seconds and has 300 health cool down is 45 seconds. Use it as a wall to allow revives or heal up behind it but it’s a large object easily attacked.
🏈-(Spinattack) Slashes while spinning around rapidly you can move during but hard to control slashing opponents before getting dizzy should last about 5 seconds doing up to 100 damage cool down is 30 seconds.
🏀-(Shield Bash) Knocks opponents back and reflects abilities or projectiles it is active for about a second cool down is 15 seconds.
<(Officially The End)>
- EA_Blueberry6 years ago
Community Manager
@JamesPond411
I moved your two posts together so we have a complete breakdown under one post. 👍- 6 years ago
How about we just get them to fix what's wrong with the game as it exists now before we ask for new things?
- 6 years ago
I stated those character's and abilities were bonuses they weren't even complete yet I I just copy and pasted them here since I moved onto a more dire project they were potential things to be added they can fill in the blanks I hope. I covered pretty much everything in the game right now that isn't PvE.
- 5 years ago@JamesPond411 I can't play my game at all. It keeps telling me that the code on the back of the booklet is not right. What can I do? Please help!!!!
- EA_Blueberry5 years ago
Community Manager
Here is how to redeem a code for PC, Xbox, and PlayStation: https://help.ea.com/en-us/help/origin/origin/origin-code-redemption-faq/
If you're still having trouble, please reach out to our Support for additional help in redeeming the code for your EA account.
If you purchased a used copy, it's possible the code was already redeemed as game codes are unique and cannot be claimed more than once.
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