Forum Discussion
stukapooka
4 years agoLegend
@Iron_Guard8 They should also balance the coffin/outhouse minions more. In gw1 they werent that big of a problem and you know why? Chomper. He had an armor penetration mechanic that allowed him to melt zombies in armor. In gw2 this is gone and the armored zombies respectively got cone/buckets which allows them to soak up more normal damage. Not too mention bonk choy and bambooshoot were nerfed as well in gw2 letting them be more powerful.
I like the direct coin purchase as it avoids the sticker system but allows us to buy a resource that isnt running out.
Not a fan of the point system. Let us summon what we want. Just make the more powerful spawnables expensive and give a better incentive to spawn normal browncoats.
I like the pve material idea as it gives a good incentive to play pve to get consumables for free through crafting materials by just playing, kinda like the scrap system in tf2.
They need to bring back spawnables variety the most imo. We lost the flag zombie who would've been great for a team based game and we lost anti player units like karate zombie who was rare but was worth it as he could get to the high ground and deal with players. Plants need more anti player units than just hypno shroom. Buff bonk choy too the poor guy needs some love.
A training/tutorial are to reveal the how to fight with and against spawnables that reveals their respective strengths and weaknesses when combined would be great for new players.
I like the direct coin purchase as it avoids the sticker system but allows us to buy a resource that isnt running out.
Not a fan of the point system. Let us summon what we want. Just make the more powerful spawnables expensive and give a better incentive to spawn normal browncoats.
I like the pve material idea as it gives a good incentive to play pve to get consumables for free through crafting materials by just playing, kinda like the scrap system in tf2.
They need to bring back spawnables variety the most imo. We lost the flag zombie who would've been great for a team based game and we lost anti player units like karate zombie who was rare but was worth it as he could get to the high ground and deal with players. Plants need more anti player units than just hypno shroom. Buff bonk choy too the poor guy needs some love.
A training/tutorial are to reveal the how to fight with and against spawnables that reveals their respective strengths and weaknesses when combined would be great for new players.
About Plants vs. Zombies™ Franchise Discussion
Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,682 PostsLatest Activity: 5 hours ago
Recent Discussions
- 12 hours ago