Forum Discussion
@AstroQuiereJugar wrote:I find it really difficult to deal with this card. Thanks to it, rivals literally fill his/her hand with legendary cards, and then death is inevitable...
I also have a question: how do players have so many copies of this card? Personally I've been playing PVZH since the first season started, and I still do not have any copies of Captain Cucumber. However my opponents usually use two or three copies of it in the same match. Are there so many players who pay real money for it or did I miss something?
The issue is mostly in your head.
More legendary cards does not equal an inevitable victory.
I can make a deck with any hero that is completely made up of legendary cards (and I have), but I won't get many wins from it.
A well designed deck with synergy is what's important. A random legendary card doesn't help as much as you think.
I have four copies of the Captain, but I only use him in one or two decks, and that is because he synergizes well with Bananasaurus and gives a reduced-cost card. The fact that the card is legendary doesn't even enter my mind when playing.
It pays for any Zombie deck to have counters. Weed Spray. Rolling Stone. Nibble. Cakesplosion. Not saying I've never had my butt handed to me because I've not been able to quickly remove a Captain Cucumber, but I have definitely beaten my fair share of decks/games that had them.
Also, I want to say I really like that with GG, EA introduced quite a few low cost Legenardy cards. In S1, it always felt like to me you had to get to the 6th, 7th, 8th rounds to play a Legendary. Now it's much more diverse and I love that.
BPRD
- 8 years ago
To answer OP's other question: when set 2 came out, I recycled other legendaries (like my 4th copy of wannabe) to get the sparks necessary for 4 copies of cucumber. it's the best legendary for sure
- 8 years ago
@BPRDHB wrote:It pays for any Zombie deck to have counters. Weed Spray. Rolling Stone. Nibble. Cakesplosion. Not saying I've never had my butt handed to me because I've not been able to quickly remove a Captain Cucumber, but I have definitely beaten my fair share of decks/games that had them.
Exactly this.
The fact is that, at least what I've seen on this forum so far, very few people actually try to predict the opponent's moves.
EVERY time I face a heroe with the Mega-Grow class, I instantly prepare for Captain Cucumber and Lilly of the Valley.
I replace my entire hand if necesary in order for me to draw my removals.
Call me paranoid if you want, but it has helped me so far.
Speaking of which, I've also seen that not many people include removal in their decks.
I mean, I understand that not everyone love control decks, but at least include some kind of counter for the cards that cause you so much trouble.
I have a dancing deck with Electric Boogaloo that I use from time to time to complete my missions.
It is a pretty normal dancing deck, filled with Unlife of the Party, Aerobic Instructor, Flamenco Zombie, etc, and I STILL include Alien Ooze on it as a way to counter this annoying cards.
- ApprovedAnonymous8 years agoThe only way to consistently win without constantly overhauling your deck everytime a new hot event card comes out is to have a splatter of removal and I believe that for both plants and zombies.
I don't really know what "type" deck I have but I would guess it's probably what would be a hybrid of a couple which may be a combo deck.
All I can tell you is like @Azombioso mentioned, even playing decks that have a specific theme, you're still going to need to get rid of the cards that spell out your doom.
Final mission is another nice way to get rid of the conjuring cucumber. And sometimes you have to be smart and save a couple cards. Boogaloo has that supertrick were he gets two 1/1 dancing zombies, and they work quite nicely to sacrifice for final mission....just saying