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When I saw that everyone complained about Clique Peas, i said the devs could put new zombies to fight againts Clique Peas, well, this did not happen, they nerfed Clique Peas and Flytrap environment, and know Sneezing is unnecessary, and we have that awful cards like Clique peas, and that bad feeling.
Is a great feeling when you play a card improved, like haunting zombie. But its worst when you are playing a card like, and then go nerfed liek Clique Peas, it simply causes you not to play anymore.
For that, i don't like nerf, its really bad, this has to be an extreme decision.
I will continue proposing the same: more cards to fight.
I will propose some only as an example:
Name: Bonk Big Brother.
Class: Megagrow
Appearance: Like bonk choy, but more big.
Stats: 2/2.
Cost: 2.
Ability: When play, this gets +2 this turn. Plants Evolution (Play in a leafy plant) : this gets +3 this turn (instead of 2).
So its gets 5/2 this turn, and the returns into a 2/2 normal plant.
This is a way to fight against Fossil Head, without modifying Fossil.
Name: Guardian Cactus (yes i'm very creative, thanks)
Class: Guardian
Appearance: Like Cactus.
Stats: 1/4
Cost: 1
Ability: When your Hero gets hurts, this gets +1/1.
Its a form to fights againts Quickdraw Con Man.
Name: Sand dunes.
Class: Smarty. Environment
Cost: 1
Ability: Zombie here can't evolve.
Name: Red Chomper
Appearance: Like chomper but red. xD!
Class: Solar
Cost: 4
Stats: 2/2
When played: Destroy a Zombie here with untrickable ability.
Name: Furious bean
Appearance: like Admiral navy
Class: Smarty for sure.
Cost: 1
Stats: 1/1
Ability: When your hero gets hurts, do 1 damage to a random zombie.
Name: Magic berry
Appearance: like a berry
Class: Kabloom
Stats: 2/2
Cost: 2
When any zombie evolve, do 3 damaged to him.
Just cards like that (made with more effort, creativity, time and dedication than me xD) can help more, instead of modify the actual cards...
Consider how much card draw does zombies have, and then plants. Now take away the conjuring, and the zombies aren't even realizing that there was a change, and the conjure ability is the only "card draw" some players may have, and really, have a look at the comparison and tell me I am mistaken.
- 8 years ago
@patdk75 are you a zombie main? When you said, "Now take away the conjuring... and the conjure ability is the only "card draw" some players may have" Unfortunately while this sounds like a possibility, it's really not something of concern for the current meta. The current meta is to conjure as many cards as possible while a Dino-Roar ability is up. Your argument would be for probably less than 10% of the players who play ranked. Everyone follows the meta. Even if you were correct in your assessment, Going Viral is a card anyone w/ Stompadon has in their deck. Stompadon + Going Viral is one of the top metas going on currently and it is, indeed, extremely strong... OP in a lot of cases where the players get one Going Viral after another. So that argument doesn't hold up to today's CURRENT meta. It could if Colossal came before Galactic, but because Galactic came first, players are well-aware of what works for conjuration and what does not. So I have to disagree w/ you based on these two rebuttals of your POV.
- 8 years ago
Trouble with stompy, is he buffs all the cards. Whilst bean decks conjure cards, they don't all get buffed. Tricarotops gets buffed but not all the other cards in your deck. Banasarus gets buffed, but again not all others. Same with paparazzi, he gets buffed, but not everyone else. The card draw and conjure seems to have increased since galactic, then colossal added to it, giving buffs as well. Yet, plants don't seem to have as much. Add in to that all protect, it can be so tough to fight back on this early game. It takes a while for plants to get their mojo, and be on an equal or better position to fight back.
I said before that if your going to have untrickable, that should mean no tricks played by the player playing this. As well as it protecting their card/s.. As it is, it means create a monster, and you can't fight it unless you've hard removal.. Which on turn 3 gives you no time to have collected it.. Considering how the initial card draw works is pot luck.. You can get a card for late game, and nothing for early game. This can happen game after game, even though I might have 12 cards valued at 1. Bit like the heroe super powers, they can work in favour, or against you.. But strange how they often appear in the same order for say, 3 games, then change.
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