6 years ago
DLC Maps/Map Packs
While I dislike buying a game only to spend more money to fully unlock it, I would be happy to buy DLC maps/map packs occasionally. I think maps should be obtainable in-game and we could use Rainbow...
@TLEsquire wrote:
@spIash_damageI saw the rainbow star proposal but I'm not sure how it changes the concern. Rainbow stars are still primarily a bought currency. Since I have collected every free rainbow star available and still only reached 1000 last week, with a starting gift of 500 (I think?), we are still looking at approximately 5 months to get 1000 rainbow stars. Leading to part of our player base buying them straight off and having access immediately, some spending months earning stars to open one, and others never bothering to spend the stars on that at all. Without a fuller player base this could be problematic to filling games?
Indeed.
Without $ in a low player base, how can developers justify creating new maps? That’s my only concern is there’s not enough revenue to justify more content without more money.
By allowing DLC maps to be earned and bought, it would mend the gap between those with maps and those without, kinda like being able to earn Hover Goat and Stump in GW2?
EDIT: regardless of how maps would be added, where do you ( @TLEsquire - or anyone who’d like to join the discussion) see this game’s community in a year?
@delete180 wrote:
@spIash_damage
Well, thats not actually our(Players) problem, they should do more PR before release, give more info, don't do so many weard and honestly bad gameplay experiments, do quick stability\balance patches and already release a fair amound of new conted BEFORE new year, so people see that game supported and growing, so peple who already playing will want to bring friends to that game and type on other forums how this game is good.
But game is a fail. And devs should NOT try to rewive game by trying get money from US WHO BOUGH THE GAME, because result will be people will drop game completely, not spend additional cash on it.
I see that perspective and every consumer has a right to feel that way.
I feel like I should move on, if I don’t like something. However, I LOVE the series and would like to see the community thriving in a year. In the current state of the game (aside from mechanics and only speaking on content), I’m worried the lack of content will kill the community. 😢
The player base didn't get this low on its own. I won't rehash all of the reasons the player base has shrunk because they are all over the forum.
So now we are here, what do the devs do to have a game that anyone is still playing next year? I don't have a great answer for that. It has become a catch 22 type of situation. You want the devs to have more money to create more content and support the game. One way to do that is to sell maps. Splitting the limited player base by having different rotations of maps for different players seems like it will make all multiplayer aspects harder to play which can further limit the player base if people cannot find full lobbies.
While I wouldn't enjoy having alternate characters behind a paywall, it would be less detrimental to a fundamental part of the game, like keeping lobbies full. If it were a pay/earn wall, like Hover Goat and Torchwood that would be manageable but I imagine the devs aren't going to build gnome trials at this point if they haven't already planned them, so it will likely be star based. We already have struggles with the rainbow star economy and of course if the price turns out to be 10,000 stars that would get ugly quickly.
I'm not psychic though. P2P maps may not play out that way. Maybe doing something is better than nothing, even at the risk of losing the current players to endless lobby hunts. I appreciate that you are searching for answers to the games development problems. The potential for undesirable side effects on the maps plan would just need to be considered. They aren't fully getting rid of most of us PvZ diehards no matter what they try (within reason) as long as the game remains playable.
Edit - this discussion is giving me reason to stash away my rainbow stars like a squirrel hoarding nuts for a long winter lol
@TLEsquire wrote:
The player base didn't get this low on its own. I won't rehash all of the reasons the player base has shrunk because they are all over the forum.
So now we are here, what do the devs do to have a game that anyone is still playing next year? I don't have a great answer for that. It has become a catch 22 type of situation. You want the devs to have more money to create more content and support the game. One way to do that is to sell maps. Splitting the limited player base by having different rotations of maps for different players seems like it will make all multiplayer aspects harder to play which can further limit the player base if people cannot find full lobbies.
While I wouldn't enjoy having alternate characters behind a paywall, it would be less detrimental to a fundamental part of the game, like keeping lobbies full. If it were a pay/earn wall, like Hover Goat and Torchwood that would be manageable but I imagine the devs aren't going to build gnome trials at this point if they haven't already planned them, so it will likely be star based. We already have struggles with the rainbow star economy and of course if the price turns out to be 10,000 stars that would get ugly quickly.
I'm not psychic though. P2P maps may not play out that way. Maybe doing something is better than nothing, even at the risk of losing the current players to endless lobby hunts. I appreciate that you are searching for answers to the games development problems. The potential for undesirable side effects on the maps plan would just need to be considered. They aren't fully getting rid of most of us PvZ diehards no matter what they try (within reason) as long as the game remains playable.
Pay To Play isn’t really applicable when things can be earned in game?
Characters for sell = pay to win unless they’re obtainable in-game and I’m against both ideas (maps and characters) unless they’re earnable in-game.
This is like a kid who doesn’t have money to get a car because he’s too young to drive but can’t land a job without a mode of transportation.
I feel like something’s gotta give (we need more content) or the community will suffer and am really just tossing around ideas here.
I don’t know what I was thinking but I assumed people would give additional examples of how to generate money instead of debating and picking apart an idea I thought of in a matter of seconds. I truly should’ve worded the post differently and that’s my fault.
Before I go any further, I’m not bitter at the direction of this thread and most people enjoy debates in forums so I don’t wanna sound like it’s my way or the highway. I should’ve phrased my initial post differently and asked people for additional ideas or input on how to improve mine. If this is an unpopular idea here, no biggie. 🤷🏼♂️
I was simply trying to come up with an idea to generate more content that could be earned in-game and purchased so both gamers and developers might benefit. LoL! I digress.