Dunha's Ability Tier List
Hello, this is my first post. It's about Plants vs. Zombies Abilities. I will be commenting on abilities that need a special explanation. Enjoy!
Note: I am not going to consider upgrades.
S+ Tier: abilities that are ridiculously strong and need a rework.
S Tier: abilities that are better than the usual.
A Tier: great abilities.
B Tier: good abilities, but they do not have something that makes them different from the others.
C Tier: OK abilities, as they may need a rework, as they may do not need a rework.
D Tier: mediocre abilities that are weak and need a rework.
E Tier: bad abilities that, sometimes, can be even useless.
This Tier List is based on my opinion, if you do not agree with me, fine, everything is just what you and I think.
Chili Bean Bomb: it deals a great amount of damage, but it is noisy, experient players rarely would die to this. It does not have a great range, making you jump/use Pea Suped to throw this at distant locations.
Pea Gatling: this ability has an amount of 100 bullets, considering that each bullet deals 10 damage. Also, while in Pea Gatling, Peashooter has more defense, receiving less damage.
Pea Suped: this allows you to jump higher, run faster, and increase Pea Cannon's rating of fire. Your enemy will be almost unhittable.
Spikeweed: it dies to almost every character's primary weapon with one shot. You need to step on this to trigger it, considering the fact that Potato Mine triggers before you step on it. It also does not a great amount of damage.
Burrow: it makes you useless for some critical seconds, allowing you to be annihilated by your enemies. On the other side, it has great velocity, allowing you to eat your adversaries, while they are running.
Grody Goop: it has a ridiculous amount of damage, can poison your teammates, sometimes can destroy a team. It would be on S+ Tier, but it was recently nerfed. It is on the top of the S Tier, almost going to S+ Tier.
Turbo Twister: it literally destroys your enemies with a few seconds. You can walk while Turbo Twister is active. It attacks all directions with a small range and causes monster damage to everyone who is near you.
Sunny Side Up: makes Sunflower immortal if your character doesn't cause a great amount of damage. Healing on this game is something that needs a rework because it's too difficult to vanquish someone who is being healed/healing itself.
Anchor's Away: it causes a small amount of damage (I know that this is not the main function of this ability, but I am mentioning it because its main function does not do itself job with a great effort). The idea of this ability is to put Captain Deadbeard in a better position to shoot its enemies with an ample position. Definitely, it does what it used to do, but in a despicable way. Sometimes it will just make your character jump in a strange way... Sometimes it will rub your character's face in the wall... Sometimes it will work...
Funky Bouncer: another ability that does not do what it used to do. Funky Bouncer sometimes will catch the enemies and then will release them without its duration ends. The unique thing that it has to do it do in an awful way. Useless.
Outta Fight!: it does not have a purpose. The only thing this ability will do is delay your death. Think, if you are in a fight, it means that you are receiving damage. The enemy/enemies who are causing this damage will follow you while Outta Fight! is active because they know that this ability duration is low and you will not magically disappear or restore your health or something like that (I know the existence of Defibrillated upgrade, but we aren't considering it on this Tier List). So, why are you going to use this? As a "shield"? As escaping?
There are some abilities that still need a commentary, but you can make your own comment (replying to this post) about that ability! Let me know what you think about this Tier List!