@LBPlombax7 wrote:
As I said before myself can do fine with the other Citrons, he's meant to be a support tank so the damage can't be ultra high
But this one is just not able to support correctly, heavily depends on others to do the damage, he can't deal with groups properly like Electric are supposed to.
All the electrics are balanced because they used a simple formula (Take normal proj of that class, reduce damage and add electric arcs, that's it)
Instead of doing that to Citron they messed up and mixed everything in an unbalanced new weapon.
I'm not asking for "make him the strongest citron ever, able to go against everything and everyone 1vs1" I'm asking for a citron that does electric damage able to defend himself !
Citron class is supposed to be in the front lines next to other players using shields to protect them, stuns to avoid incoming threats and a laser to keep them under pressure, staying away charging shots and being as vulnerable close range as a cactus isn't appropriate
If you can't make lv1 proj bigger or with increased AoE stats ,keeping it difficult to use, at the very least give him more health+ammo to survive more time while charging the level 2/3 proj he depends so much on
Yes but still Citrons have these problems not just the Electric one, Citrons in general are not good at close range, have low damage, and do not have enough health and armor to actually be a Tank. As the Imp Mech has taught us if you are focused on you will be vanquished very quickly and Citron has the same problem as the Mechs do.