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not sure you really understand the math behind minimum win % ....
for the first league - in order to gain stars in the first 4 games you need to win 3 times for each loss. (75%)
just to maintain stars, it requires 2 wins per 1 loss (66%)
@jaydabbler wrote:not sure you really understand the math behind minimum win % ....
for the first league - in order to gain stars in the first 4 games you need to win 3 times for each loss. (75%)
just to maintain stars, it requires 2 wins per 1 loss (66%)
You are right, I was wrong. I took a shortcut to do the math...
For the Ultimate League, the minimum win rate is 51,7%
For the Hero League, the minimum win rate is 55,6%
For the Legend League, the minimum win rate is 52% (100 match sample)
Thank you for questioning my math. Now I'll question your English, and invite you to revise the definitions of "minimum" and "average".
Once you are done doing so, perhaps you can comment on the idea, rather than picking on the details. 😉
- 8 years ago
you can't average an unknown sample of 100 games by making up the wins/losses in order to prove your math.
The only % that can be obtained from your scenario is 'worst case', which is 3:1 win ratio.
to reduce that number over 100 games (which is what you said) you would have to assume some form of win streaks. And that assumption makes the "average" invalid.
- ApprovedAnonymous8 years ago
Correct.
"Worst case" scenario is 3:1 ratio.
How about "Best case" scenario? Wouldn't that be the minimum % required to level up? 😉
- 8 years ago
best case scenario is winning 100% of your games