Forum Discussion
The min % win on Wooden and Bronze should just be "N/A" since, given enough games played, any rate greater than zero theoretically eventually yields a rank up. "Min % win" should reflect the "worst-case scenario" where the first match/es give a star and the number of stars is never again zero. As such, @jaydabbler is right that ranking up in the proposed Hero, Ultimate and Legend leagues requires a 75% winrate.
I offer a slightly altered idea for the Hero league... To rank up, you must win a game with every hero (as originally given). When you win, that hero is marked complete. When you lose, one of the marked completes is unmarked. I'd then move the league between Taco and Ultimate, leaving Ultimate and Legend unique in their awarding 0 stars for a solitary win.
Another option instead of requiring a streak-bonus in order to win stars, how about the normal "a win awards a star" (and no streak bonus) but then a loss drops you two stars? It's still a 75% winrate, but I'm just trying to think of which is better for a player's psychology.
Also, a top 100 leaderboard sounds like a good addition to whichever league is top dog. And then I was like "every league should get a leaderboard". And then I was like "but that doesn't even make sense". And then I was like "I know, but I still want a leaderboard".
@AphidOfDeath wrote:The min % win on Wooden and Bronze should just be "N/A" since, given enough games played, any rate greater than zero theoretically eventually yields a rank up. "Min % win" should reflect the "worst-case scenario" where the first match/es give a star and the number of stars is never again zero. As such, @jaydabbler is right that ranking up in the proposed Hero, Ultimate and Legend leagues requires a 75% winrate.
Another option instead of requiring a streak-bonus in order to win stars, how about the normal "a win awards a star" (and no streak bonus) but then a loss drops you two stars? It's still a 75% winrate, but I'm just trying to think of which is better for a player's psychology.
mathematically, you can rank up when your win rate is above 'maintain rate'. win +1 lose -2 give us maintain rate 66%. to rank up, your win rate have to >66%
- 8 years ago
good point ^
66.1% win rate it is then, thanks for pointing that out.
- ApprovedAnonymous8 years ago
@jaydabbler wrote:good point ^
66.1% win rate it is then, thanks for pointing that out.
>66% is better because it is continuous, not discrete, even 66.0001% still count. and maybe we better stop talking about math, some people not really care about math lol
- ApprovedAnonymous8 years ago
@zdarcon wrote:
@jaydabbler wrote:good point ^
66.1% win rate it is then, thanks for pointing that out.
>66% is better because it is continuous, not discrete, even 66.0001% still count. and maybe we better stop talking about math, some people not really care about math lol
Actually, it's 2/3 so 66.00001% is under and doesn't count.