Forum Discussion
@AphidOfDeath wrote:The min % win on Wooden and Bronze should just be "N/A" since, given enough games played, any rate greater than zero theoretically eventually yields a rank up. "Min % win" should reflect the "worst-case scenario" where the first match/es give a star and the number of stars is never again zero. As such, @jaydabbler is right that ranking up in the proposed Hero, Ultimate and Legend leagues requires a 75% winrate.
Another option instead of requiring a streak-bonus in order to win stars, how about the normal "a win awards a star" (and no streak bonus) but then a loss drops you two stars? It's still a 75% winrate, but I'm just trying to think of which is better for a player's psychology.
mathematically, you can rank up when your win rate is above 'maintain rate'. win +1 lose -2 give us maintain rate 66%. to rank up, your win rate have to >66%
good point ^
66.1% win rate it is then, thanks for pointing that out.
- ApprovedAnonymous8 years ago
@jaydabbler wrote:good point ^
66.1% win rate it is then, thanks for pointing that out.
>66% is better because it is continuous, not discrete, even 66.0001% still count. and maybe we better stop talking about math, some people not really care about math lol
- ApprovedAnonymous8 years ago
@zdarcon wrote:
@jaydabbler wrote:good point ^
66.1% win rate it is then, thanks for pointing that out.
>66% is better because it is continuous, not discrete, even 66.0001% still count. and maybe we better stop talking about math, some people not really care about math lol
Actually, it's 2/3 so 66.00001% is under and doesn't count.