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Lot of good memories in Driftwood Shores. Aside from the castle capture point, I thought it was the most well-rounded map in the whole game.
But if you were an engineer, your teleporter would certainly get constantly trashed by cacti's garlic drones equipped with insta-corn strikes or peashooters hiding with chili bean bombs.
@PC20XX wrote:But if you were an engineer, your teleporter would certainly get constantly trashed by cacti's garlic drones equipped with insta-corn strikes or peashooters hiding with chili bean bombs.
Guilty. Let's also not forget the sunflower waiting to use sunbeam or chomper waiting on the cliff to leap down and eat you. (Whichever happens to need the challenge at the time :P)
- Anonymous8 years ago
Final_Zidane wrote:
Let's also not forget the sunflower waiting to use sunbeam...
I-I don't know what you're talking about :3
I totally didn't make an engineer jump into the water at the 5th capture point when I sunbeamed one of their sonic mines...
- Iron_Guard88 years agoLegend
I voted on that one on his twitter yesterday. Honestly I love all those maps but voted cactus canyon since I love the giant golf ball and the setup of some of the control points.
- 8 years agoWhen I saw the poll, I voted for cactus canyon as well. The crash site, the trailer park, and the suburbs were fun choke points. The fact that pea v soldier battles would always occur on the one ledge in the initial area; the second area being more of a disadvantage to the engineers, yet provided enough cover to maneuver through to the center; all culminating to a golfball that explodes. Driftwood Shores would be my second pick otherwise, for that fantastic endpoint, but I only really like 2 of the choke points.
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