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@flexibleFLIMINGOThat's true. Maybe we could get to the final ship earlier while every other ship serves a different function.
Or that the above is just the different places of the ships we go to as the excuse will be that they took hull breach damage in the fighting.
Or just scrap that idea and go with just one big mega ship being the one we play on.
@stukapooka I just found out how to solve the issue. Here's how it will play out.
The first 3 bases will be on one Zeppelin and the last 3 on another Zeppelin.
1: Maintenance deck.
2: Cargo Hangar (The doors of the cargo hangar are on the floor and are open, there are multiple open cargo doors throughout the hangar and if a player fall through one they die).
3: Armory (If the plants capture the armory then they must use the cannons in the armory to launch themselves over to the next Zeppelin. Then as the player is flying to the next Zeppelin, we see a zombie ship like those in the skies of GW2, going down, while Butterhawks and Zombie aircraft are dogfighting around you).
4: The roof of the second Zeppelin (The players can use the following for cover, turbines, disabled cannons, the debris of destroyed turbines and cannons, crashed Butterhawks and crashed Zombie aircraft, and vents like the one in the picture here . If the Plants capture the roof then they must drop down a hatch which leads inside the Zeppelin and make their way to the next objective).
5: Storage area for the gas (Incudes an environmental hazard of gas spewing out of cracks in the containers every few seconds vanquishing both plants and zombies).
6: Control room. Mingiame suggestion sould be plants must sabotage the controls while the Zombot AI for the ship tries to defend itself with electrical blasts while the zombies try to stop sabotage.
What do you think?
- stukapooka2 years agoLegend
@flexibleFLIMINGOI like it, especially the open cargo bays being an environmental hazards.
Perhaps they could function like the ice sheets in gwn where except of standing on them they malfunction and open at random intervals instead of just always being open.
I like this idea though. It progresses nicely and keeps the ideas we've been throwing around.
What would your ideas for ending cinematics be though?For me a plant victory would be the zeppelin crashing short of the field and butterhawks flying overhead like an airshow celebration.
Zombies of course would pour the herbicide on the field and it would shrivel as it cuts to a view on the bridge with zomboss/zombot pilot bot popping corn kernels for popcorn while laughing manically as he watches the fields shrivel.
- 2 years ago
Hi guys I come back,
@VendetedFox I think you are right about the gnomes variants, as it could deviate from the main thing, as the title says. As this change my mind, I think it would be better that all this about the gnomes should be a DLC, just like the trials of gnomes in PVZ GW2. And this DLC’s name could be plants vs zombies gnomes warfare (sounds silly, but a good one, I guess).
A DLC for me is more like that it has nothing to do with with the main plot, so about gnomes variants they could not affect the main plot as the title says, because it will be another thing out of the main plot (I don’t know what you guys think, but if you are not satisfied with this, just let me know to think in other thing).
This DLC could be an “expansion” in the story mode in PVZ GW3 (not the main one). Also it would bring some game modes as the normal ones (turf takeover, team vanquish, etc). And a new one that just came to my mind is gnome operation, as the gnomes saw how they explode gnomes (making reference to gnome bomb), they planned to blow out —>(this part I still don’t know yet, but I would tell later on). And also, the gnomes heroes should be only be playable in multiplayer matches, and not in the playground. Other thing I want to add about the gnomes heroes, and it is that variants can not be good, so this game modes will only have the main gnomes heroes without variants, and same with plants and zombies (What I mean is that there would not be a variant like the fire gnome or the ice gnome, nope, only basic gnome heroes). @stukapooka you’re idea sounds about the game modes where it will include the gnomes. The one that I really like was OPS, as it will actually show the team working of plants and zombies fighting against the gnomes. The mini game wave where a gnome floatie is comes from nowhere and the challenge is to don’t let the floatie get to the base. And there could another one like, destroy all the gnome portals in a time trial of 1:30 minutes. And another could like, kill the (still working in name) before the times rans out, so this one is about a gnome that throws a powerful spell to plants and zombies players where if they don’t kill him on time, they will be instantly killed and they have to do the wave again. I would name this as G-OPS, this game mode should way harder to have more experience and also make it funnier, (Not like BFN, making OPS way easier, even PVZ GW1 crazyyyyy ops was way harder than in BFN’s harder boss). Some bosses could be the king rainbow gnome, and a machine killer type lawn mower, (this boss will make reference as the zombies get killed by the lawn mower when they get in front of them, so it would a real threat for zombies, and for the plants is obvious, a lawn mower, cut weed, get it?). And there is more yet, but I am desperate to get to the part so I am doing it next time.
And now focusing on the main thing, Plants vs. Zombies Garden Warfare 3. I don’t have too much to talk about the story mode because VendetedFox just gave me another idea (something that I thank him for). I planned this to be the main plot but I saw that it doesn’t make sense for the main thing, Plants VS Zombies, so it will be a DLC. So the main story mode and the DLC story mode will be other thing that I will be making up during this month. And about the multiplayer I would add the old maps from PVZ GW1 and GW2 remastered in this one. And make 4-6 new turf takeover maps, and 4 for the team vanquish and more. About the new maps, I still don’t know, but I would take the one the zeppelin one that I don’t know who said about that but I really like that one. There is more stuff either that I want to talk about but as I said, I am desperate to finish because I am in a big hurry, so I will talk more next time.
As I said, if you guys don’t like what I said, just let me know, nothing to be afraid for. But I hope you guys like this other idea that I had. - Megaladon40042 years agoSeasoned Hotshot
@DiegodudeperfectI'm not gonna lie, I couldn't understand some of what you said, cause there was a lot of typos but from what I understand, the idea of a DLC for plants and zombies teaming up sounds really cool. and @flexibleFLIMINGO and @stukapooka that idea about the zeppelin sound so fun!
- 2 years ago
@Megaladon4004 Sorry about that, that’s because I was in a big hurry and I was not able to check for mistakes. But thanks for letting me know.
- 2 years ago@flexibleFLIMINGO That sounds like the perfect map
- 2 years ago@hellishgother Thanks!
- 2 years ago@stukapooka I think your suggestion for the ending cinematics is perfect!
- stukapooka2 years agoLegend@flexibleFLIMINGO Thanks
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