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Love this map. Love the Easter Egg at the first point, even if it's not easy to get it to appear (need volunteers to help make it appear), love the map going from low to normal gravity, the scenery, the zombie looking for love ad, and the finale is fantastic. The super high ground on the first point is a problem at times, although not as bad as Cactus Canyon's 1st point can be, and the left teleporter spot on the miner diner point feels a bit pointless based on how close it is to the entry point, but those are mostly minor gripes on a great map.
The only negative I would say on this map's finale is that the zombies get camped a lot on it. Theoretically, the plants could be camped too, but I just don't see that. This may be the most balanced finale in all 3 games as both sides fight over the space balls on what feels like a giant bumper pool table. It's fun, looks great, and is so satisfying to score more goals than the other team.
@Iron_Guard8The main flaw of the finale is that since it's mainly PvP based a dominating team can easily curbstomp their opponents as theyve been doing since the start.
I love how space looks in this map compared to the rather bland and dark void of space most shooters give the moon. I also enjoyed the interactive moon facts stations.
Originally this map was gonna be about the zombies using enslaved gnomes mining cheese for a stinky cheese ray and I'm glad they didn't go with that tbh.
- Iron_Guard84 years agoLegend
@stukapooka Since the gnomes control time and space, that would have felt really weird to have them enslaved by Dr. Zomboss, glad they went this route with the map's theme.
Those stations are neat with their little fun facts, but I noticed some characters can't interact with them, but most can. I can't remember which ones couldn't.
- stukapooka4 years agoLegend@Iron_Guard8 It also helps to keep their existence a suprise for longer snd reinforces the whole all powerful beings that exist beyond comprehension. The eclipse also makes way more sense than a stinky cheese ray.
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