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I also remember that it was "kinda" easy to summon a second Cornucopia FROM the Cornucopia that you just played. But I mostly think that it was due to the lack of cards back then. (Less cards mean better odds of getting something awesome)
I highly doubt that the programmers were like...
"HI HI HI, let's make the code in a way so that when a Cornucopia is played, 75% of the times will spawn a legendary."
"YES!! And when it spawns a Legendary plant, 75% of the time will be The Great Zucchini"
"Zucchini? But why?"
"Duhh, because I hate aggro decks, and because I can code it that way"
"Ok ok, but what about the other 25% chance?"
"HI HI HI.... it will be... A SECOND.... Cornucopia.... BWHAHAHAHAHAAHAHA!!!! >:D"
I remember those times.. as I was playing then also..
But yes I think they did use those legendaries to be spawned in those incidents - why? because of Garg Feast, 3 powerful Zombies summoned perhaps the solution was to get 2 legendaries in that instance to fight back? So yes, I do believe that wasn't random, but programmed. Bit like what is happening elsewhere in the game. They the developers think they are balancing the game. But I don't think it is.. it brings in too much random, or (some call it luck) I call it, manipulation. I alter my deck due to the current meta being played - and then my opponent gets cards that no way did he have in his deck, as they do not come with that Hero, or card.. But hey, I'm supposed to be able to deal with that? when I can in no way prepare a deck to fight against it? That means skill doesn't count.. but card drawing is everything, for luck to win. I'd not like to rely on luck.
- 8 years agoIn a sense, but that was a problem all the way back to when we were playing with physical cards.
The skill in these games has always been building a deck that have you the best chance of giving you useful cards, and knowing how to play the have your dealt.
The random nature keeps the game honest, in a sense. If we could all just stack our decks in the exact order we'd like, we'd be seeing the exact same games all the time. And while we would probably be seeing more skillful builds, the skill during the match would be brought to a halt.
It's a trade off- 8 years ago
No the random nature doesn't keep the game honest. It becomes a game of probability, as in 10 games you lose due to cards being drawn that were in neither deck. But, on the eleventh game your allowed to win as they want you to keep playing, but not win game after game. If you win game after game then, the game is over reaching the UL. Except they are happy to have UL playing in rank to make it harder for those climbing.
I'd be interested to know how many cards UL have, and the percentage of Legendaries, Super Rare's as well as what set's Colossal, Galactic, because my theory is that there are way more in UL with the biggest amount of newest cards.
- 8 years agoI know grinning has all cards that have been made available. I have most plants x4, but there are some I've only got two of. I generally have two or three full sets of legendaries in a deck...
That said, that's the nature of the beast.
Keep in mind, matchmaking isn't working like it should. The reason for ranks isn't for a ladder to climb and progression, it's to come up with fair matches. So while now it's definitely pay to win, it should be pay to play at a higher level.
To me random is what keeps it honest. The random nature has screwed me as much as it's given me the perfect card. Both sides do have them, so that unpredictable nature keeps the game interesting. Are some cards broken with certain decks? Absolutely, but the fact the same card these can give you something gamebreaking can also give you a *, is the balance
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