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This is something that goes back many years, as I'm sure you have experienced yourself, @spIash_damage . If you'be played TF2, nothing is more annoying than being taken out by a bunny hoping sniper. It is amusing when Oaks do this though. It's not like they're much more difficult to hit and it it's super annoying when you're a treetop Acorn and trying to hit zombies when you're ride is erratic.
I'd love for some kind of limit on this in BfN. Bunny hopping as certain characters, like Peashooters that can also use Pea Suped and have a splash damage(!) weapon can be extremely annoying. Bunny hopping Acorns can be tedious to deal with as well since they're already tiny. It's less useful for characters that require more precise aiming over AoE weapons, but it's a common issue for many characters.
@Iron_Guard8 Over the last month, I’ve tested a variety of custom controllers and until everyone has extra jump buttons, it only fuels my fire regarding bunny hopping; it’s just super unfair. People with a standard/factory controller CANNOT jump and aim in the same manner and all we end up seeing are rich, spoiled little try-hard boys with heavy aim assist playing with a ping of 1-2 dominating little kids with less buttons on their controllers. 99.9% of these try-hards are the same who toxic taunt.
I believe the game would be MUCH busier/populated without this in the game.
- Iron_Guard86 years agoLegend
It's always a bit different between console and PC so this is harder for me to judge as I use my space bar to jump. It's still a thing on PC for sure, trapping a Peashooter as almost any zombie can be extremely annoying at best as they jump like loons and spam peas at you but like some other issues, it sounds significantly worse on console.
- Positronic-Rift6 years agoSeasoned HotshotMost BFN players have adopted bunny hopping to the way that they play. It's truly terrible, especially for console players who use standard controllers. Some possible solutions:
1) Increase size of hitbox for jumping characters.
2) Decrease running speed for characters who repeatedly jump (for me, > 2 times).
3) Increase walking speed enough to enable effective strafing.- 6 years ago
If I’m being honest, I haven’t had that much of an issue with bunnyhopping recently. Since I don’t bunnyhop unless I’m trying to strafe a sniper’s shot, I find it easier to just aim and shoot where they’re going since I’m stable on the ground. I also haven’t come across many bunnyhoppers recently, but that could just be me. Some hitboxes, like Imp and Acorn, could stand a bit of a size increase, and thin characters such as Rose and Foot Soldier could use a little more width. I think sometimes it comes down to the capability of the player to handle the situation.
As well as the fact that hit registration still is an issue. Get that out of the way, continue to increase gameplay stability, get a few more adjustments to aiming, and possibly increase base movement speed. If all those issues are covered I think bunnyhopping would fix itself for the most part before long.
It is definitely aggravating, don’t get me wrong, but I feel like sometimes the heat of the moment definitely gets me more riled up than the situation necessitates. If the game fixes its core mechanics better it shouldn’t be too much of an issue.
Sprinting while bunnyhopping? Don’t even get me started. The sprint hitboxes are ridiculous and the poor hitreg and aiming issues don’t help that at all. That could definitely stand some changes.
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