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Hi @shearershedge,
You mean the "pause menu" you see when you click the ESC key? I'll try in my game to see if I can reproduce this, what FPS cap are you exactly using?
Yeah, the pause menu resets it. Here is what's in my user.cfg:
gametime.maxvariablefps 85 (it's best to set at your refresh rate)
PerfOverlay.DrawFps 1
perfoverlay.drawgraph 1
The last two entries help you see when the cap has been lifted. When you have a cap set, the CPU graph is a flat yellow line, but when it's lifted, the CPU graph starts jumping all over the place. Not good for smoothness in the game. Even with vsync enabled, setting the cap at your refresh rate will reduce input lag and eliminate mouse judder
EDIT: I'm also running two GPU's in crossfire, though I doubt that's what is causing this issue.
- fons_garmo9 years agoHero (Retired)
I can't reproduce this issue, works fine for me after entering the pause menu. I had similiar issues as you with the gametime.maxvariablefps and the PerfGraph with another Frostbite 3 game, Mirror's Edge Catalyst, the CPU is just a mess. Are you paying on Windows 7 or Windows 8/10?
- ShearersHedge9 years agoRising Adventurer
Did you disable vsync? That makes it way more obvious when the cap resets. You also need to make sure your cap isn't too high, because then you'll have the GPU maxed out, which will make the CPU frame times inconsistent. Basically, you always want your GPU graph below your CPU graph (except with dual GPU's).
I'm on Windows 10.
- fons_garmo9 years agoHero (Retired)
Yeah, Vsync diabled and cap set to my refresh rate, no issues at all. You're using a CrossFire configuration, did you try disabling it to see if the issue persist?
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