Forum Discussion
@Shogunbear wrote:
Where do you get your information like "people leaving in truckloads". As far as i knew we didnt have numbers on playerbase and ive nevrr not been able to find a game of any match type on console. On top of that games like these, non competetive, are typically relaxing filler games that peoplr pickup between other big titles to basically chill and have fun. Alot of my friends who play this are working on the division right now.
Really some very small changes to somw of the underpeforming plants as well as some Ombies is all thats needed for better balance. You guys that feel multiplayer is torture or painful shluld prpbably take a break yourselves and stop making things out to be much worse then they are.
I could ask you exactly the same thing. You think it's a "filler game"? Yeah I'm sure that's why they made it.
If your not even a loyal player to this game your opinion is irrelevant in these forums.
I disagree with a few points here. Firstly the plants have a ton of defensive powers making it very tough for them to just explode out of the spawning area. They are literally a side that was originally designed to dig into a point and hold it. a lot of abilities leave the plants immobile (peashooter gattling gun and sunflower sun beam for example). Plants are being forced to do something to hide in a spawn point because that's the only thing they can do, poor cactus only has abilities that let him dig into a hole and snipe. You're not going on the offensive with tall nuts and potato mines. Don't even get me started on the garlic drone. Chomper will die after he swallows one zombie and the zombies have far to many counters to being swallowed anymore. Sun Flower is a joke, but it much better since they resolved the hit box issues they were having. Her short range heal forces her into combat with one of her buddies, but she has a gun meant for medium to long range skirmishes (where she still sees some success). Rose was nerfed into the ground, especially the ice variant. Citron just gets wrecked and his empeach takes too long to fire. I think Corn and Pea can do their jobs well but with the rest of their team lacking it's honestly hard to play them properly.
Also your point about making plants play together to be better isnt very fair either since the same could be said for zombies. With the exception that zombies are still successful when they go Rambo and do not coordinate.
Lastly telling people to "GET GUD, SON" is not the issue, it generally an argument I see from people that don't play the plant side enough.
I do agree that plants over exaggerate the imbalance issues but I also see where they are coming from. Not only are most their classes/varients inferior the map design also favors zombies and their abilities.
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