Forum Discussion
Time to gun down the enemies, I see! These characters will automatically fire multiple projectiles at a time with their primary weapon, and will never fire a single shot. It will use multiple ammo per shot, although the ammo count of these characters will be accordingly adjusted. Use this feature to deal plenty of damage quickly, or to land a barrage of consecutive hits. Keep in mind that these burst shots are forced and you cannot manipulate them not to.
Each individual shot will generally deal more damage compared to their regular variants, however you will need to wait a small cooldown between each burst or barrage of shots. You are likely to either land or miss all of your shots in each burst on an enemy, as you will shoot these bursts in rapid succession. Take aim before you start shooting to land your shots more often and you will find your enemies dropping like flies.
There is a Garden Warfare 1 Exclusive Burst Character, Citrus Cactus: This is a burst fire character and this character never made a return to future games. Each individual shot deals less damage compared to regular Cactus, although hitting enemies with all the shots in the burst will deal greatly improved damage, and the damage is prone to damage dropoff.
Sun Pharoah: This character fires in a 3 round burst each time you shoot, and you cannot manipulate this to increase or decrease the amount of shots fired per burst. You will have to wait a short delay before shooting another burst in between each burst. Each individual shot will deal 10-13 damage or 12-15 critical damage, depending on the range between you and the enemy. You are able to deal a maximum of 39 damage per burst without including critical hits or 45 damage per burst if all of your hits are critical hits, although you must be close to your enemy to achieve this. Compared to regular Sunflower, you have 36 maximum ammo (instead of the default 50) and you can fire 12 full bursts before needing to reload. Each shot deals more damage compared to regular Sunflower, however you have a reduced fire rate.
Pops Corn: This character fires in a 3 round burst each time you shoot, and you cannot manipulate this to increase or decrease the amount of shots fired per burst. You will have to wait a short delay before shooting another burst in between each burst. Each individual shot will deal 6-10 damage or 10-12 critical damage, depending on range between you and your enemy. You can deal a maximum of 30 damage per burst without including critical hits or 36 damage per burst if all of your hits are critical hits, although you need to be close enough to your enemy to achieve this. Compared to regular Kernel Corn, you have 36 maximum ammo (instead of the default 45) and you can fire 12 full bursts before you need to reload. Each shot deals increased damage compared to regular Kernel Corn, however you have a slightly reduced fire rate. Pops Corn has an increased amount of zoom as well.
Super Commando: This character fires in a 3 round burst (4 in Garden Warfare 1) each time you shoot, and you cannot manipulate this to increase or decrease the amount of shots fired per burst. You will have to wait a short delay before shooting another burst in between each burst. Each individual shot will deal around 11-16 damage or 13-20 critical damage, which depends on the range between you and your enemy. You are able to deal a maximum of 48 damage per burst without including critical hits or 60 damage if all of your hits are critical hits, although you need to get up close to your enemy to achieve this. You only have 3 maximum ammo, meaning that you will need to reload after every burst, however the reload speed is quite fast. Each shot deals increased damage compared to regular Foot Soldier, although you will end up firing slower because you need to reload after every burst.
Pylon Imp: This character fires in a 2 round burst each time you shoot, and you cannot manipulate this to increase or decrease the amount of shots fired per burst. You will have to wait a short delay before shooting another burst in between each burst. Each individual shot will deal around 12-17 damage or 14-19 critical damage, depending on distance between you and the enemy. You are able to deal a maximum of 34 damage per burst without including critical hits or 38 critical damage if all of your hits are critical hits, although you must be close enough to the enemy to achieve this. Compared to regular Imp, you have 16 maximum ammo (instead of the default 35) and you can fire 8 full bursts before you need to reload. Each shot will deal increased damage compared to regular Imp, however your fire rate is reduced. Each of your shots can deal 3 splash damage to nearby enemies. Your Pylon Mech has a similar sort of primary weapon, although it does not fire in bursts. It can deal 20-25 damage on direct hits, depending on range, and 10 splash damage. If you use the Bling Pylon Mech alternate ability, your attacks in your Pylon Mech will deal 5 additional damage.
Basic Notes
- Use the Damage upgrade to improve the damage of every individual shot and the overall damage of every burst. You can significantly improve the amount of damage you are dealing this way, especially if you can inflict critical hits.
- You could try the Ammo and Reload upgrades so that you can fire more bursts before needing to reload, and to reduce the time it takes for you to reload so you can continue your burst fire more quickly. Super Commando has 2 Reload upgrades as he reloads after every burst, and I recommend that you use both of these reload upgrades, which can stack, to improve your overall fire rate significantly.
- As a general note, due to the very short delay between every individual shot in each burst, you will normally either miss or land all of your shots. Improve the chance of landing every shot by aiming at your target enemy first before firing, and try to track them if they start moving so you do not start missing shots.
- Burst shots generally require good accuracy in order to use effectively. You can zoom in to improve your chance of landing hits, although getting close to your enemies will maximise your damage and reduce your chances of missing shots.
- You may be able to get more use out of your burst shots if you aim for larger targets as they will be easier to hit, or start by attacking enemies with low health to see if you can net a quick and easy vanquish.
I am different minds with the burst fire characters, and these characters can be used well to pressure the enemies!
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 9 hours ago
- 18 hours ago