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@Iron_Guard8The one with the guy equipping the dolphin gun is a classic.
There was also the zombox trailer and i would gladly listen to that Dr zomboss voice for hours as an announcer.
The small detail of the light turning red when it goes off is something I wish happened in game as it would keep them stealthy for night levels but also add the detail in.
The insane amount of effort and combo of live action gameplay in the gw1 trailers makes the bfn ones outside of patrick stewart seem ridicoulsy under budget.
Gw1 spikeweed was the best. The map color scheme hid it well and the animation was unique with the damage being fair. It didn't have the unfair arm time of gw2.
I never really fall into Bfn spikeweeds but when i do when im not paying attention it feels cheap to just be slapped with 100 damage. Sometimes the projectile version also screws up when in trying to specifically put it down in front of me.
Ah yes, this one:
- TheSprinter854 years agoHero
The vampire characters are fun to play around with, and they can be greatly useful as well because if your team does not have a healer, you have a way to heal yourself without the need of someone else healing you or to wait on natural regeneration. The vampire effect, or life leech, can save you if you would be vanquished to otherwise fatal toxic or fire damage.
It seems like in most situations, apart from when you use the vampire based upgrades in Battle for Neighborville, the vampire characters have less maximum health compared to their default variant counterparts. I am satisfied with this change as it actually makes the character weaker in terms of how well they can tank attacks, and they can be vanquished easily when under constant fire, so you have to be more careful with your approach. This change makes the healing less effective than it could have been, but this is fine to me as well. An alternative option I would have suggested is to reduce the damage of these variants, although the reduced health instead might be more effective.
Vampire Flower: Has 85 health (instead of default 110). Her attack deals less damage than normal and has a reduced amount of maximum ammo. Every time you successfully deal damage to an enemy, you will heal 3 health, regardless of the actual damage that you deal. If you equip the Vampire upgrade, which is unique to Vampire Flower and no other character gets this upgrade, you will heal 4 health instead. I recommend this upgrade by all counts! You could use a Dark Flower with the Vampire Flower as you do not need healing as much, and be mindful that Sunbeam damage will not heal you.
Count Chompula: Has 150 health (instead of default 175). His Chomp attack is exactly the same compared to the regular Chomper, however if you successfully eat and digest a zombie, you will gain 50 health. You should be mindful of this, as you should try to eat zombies, but you will be vulnerable during this time and you could be vanquished before you even trigger this healing. If you survive and have taken damage, you may heal back up to full health, or at least heal 50 so keep in mind about your reduced health and enjoy your healing!
Basic Notes
- Use the Health upgrade to somewhat remove the reduced health of your vampire characters. This will improve your potential healing output as well as you will be able to heal more.
- Use the Vampire upgrade on Vampire Flower to improve your healing, or the Digestion upgrade on Count Chompula to digest enemies faster for quicker healing.
- You will heal regardless of the damage you deal to enemies, so you could attack from long range to reduce damage dealt to you at long range while still being able to heal efficiently.
- You need to be careful of attacks and abilities that deal high damage, as an attack or ability that would not normally vanquish you in a single hit may vanquish you in a single hit now, due to less health.
- You may want to strafe and move around constantly to prevent being hit by some enemy attacks, you may even be able to heal faster than you are taking damage this way.
Additional Vampire Effects
- Vampweed Ability (Garden Warfare 2 only, only for Chomper): This is an alternate ability. If an enemy steps on your Vampweed, you will gain 40 health (instead of dealing 50 damage to that enemy). You will still be able to eat enemies caught in the Vampweed, and you could try pairing this with Count Chompula.
- Vampiric Upgrade (Battle for Neighborville only): Only attack characters can equip this upgrade. You will heal 10 health when you vanquish an enemy over the course of a few seconds. Shared vanquishes do count for this upgrade. You can gain overhealth this way. It costs 3 upgrade points to use.
- Low Life Upgrade (Battle for Neighborville only): Only attack characters can equip this upgrade. When you are at 20% health or lower, you will heal 30 health when you vanquish an enemy over the course of a few seconds. Shared vanquishes do count for this upgrade. It costs 2 upgrade points to use.
- Vampire Flower Upgrade (Battle for Neighborville only, only for Sunflower): When you deal damage to an enemy with your Sun Pulse or Sunbeam, you will gain health. This upgrade works in a very similar way to Vampire Flower in Garden Warfare 2. It costs 3 upgrade points to use.
- Vampire Spikeweed (Battle for Neighborville only, only for Chomper): When an enemy gets trapped by your Spikeweed or an enemy destroys your Spikeweed, you will gain health. You can gain overhealth this way. It costs 1 upgrade point to use.
So, vampire characters and additional ways of receiving health, including when in a pinch, can be fun to play with.
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