Garden Warfare Talk Topic: Maps
Originally I was going to make one big post pointing out some of the key differences between GW1 & GW2 after playing them both back to back over the weekend but that post was getting so long, even for me, that I decided to instead move to individual categories for the community’s perusal and for comparison.
Overall I prefer GW2 over GW1 but GW1 wins in some categories despite this. To this day I see some players talking about how they miss GW1 and GW2 isn’t as good but what are the reasons we prefer one over the other?
This post will be the first of many I plan to make over the coming days. I want to give my own opinion but also want to see those of others. There are a few people that don’t post much if at all anymore like RealitySquared off the top of my head but maybe the new DLC will bring some back and we can get more people giving their thoughts on the subjects.
For this first post I want to talk maps. Now the general consensus is that GW1 maps are better but why is that? GW2 has some great maps and I think all the maps are above average compared to other shooters barring one map; Time Park. Time Park is a cool concept that works fine for Ops but for competitive multiplayer, not so much. All too often one side takes hold of a section, usually the center, and the other team is forced to attack blindly into the teeth of pea Gatlings, big bolt blasters, and the like.
Time Park aside I think the main reason people generally like the first game’s maps better is that they had a mostly suburbia feel; the greenery, the cozy houses, and the like. The zombies are the attackers and the plants defend and the maps reflect this, even in the maps that aren’t used for G&G but for ops and the other modes, the only one that fits the Zombies as home is the Zomboss Estate and that one in the daytime is still brightly lit overall. Chomp Town, Main Street, Suburban Flats, etc. all felt like the plants were at home and the zombies the invaders.
In GW2 the maps are more mixed and I’ve seen people comment they didn’t like the darker feel of the zombie themed maps. I also have seen people complain that the new game is too silly which is just weird to me. PvZ is always silly, that’s the point! One may say that Seeds of Time is an odd place to fight but surely so is Scallywag Shores? And Scallywag Shores is a personal favorite to boot! GW2 tried to vary things up a bit and while I appreciate it, I do miss my old stomping grounds. I’ve heard some complain that Zombopolis is too big but I’ve never really seen that myself and it’s one of my favorite GW2 maps as well. They did such a good job on the map’s style and flow that I really enjoy it, disco dance drones getting me vanquished and all!
I would argue that neither game has bad maps (barring Time Park for MP games). In GW2 it seemed like they were trying to avoid the 2 things I still see a lot in GW1; Rooftop camping by soldiers and peashooters and all the cacti sniping down open avenues. GW2 still has both things but with added wrinkles such as we see in Aqua Center modified from the original Garden Center to reduce some of the sniping as well.
In my personal opinion I do love certain maps in both games although some of my favorites are in the new game; my personal favorites: Chomp Town, Frontline Flats, Zombopolis, Main Street, Driftwood Shores, Crash Course, Cactus Canyon, Scallywag Shores, and Lunar Landing. If the old maps were in the new game, I’d be quite happy, even if modified to suit the mechs and other minor tweaks, but the new maps aren’t bad at all and in fact I’d argue that many of them are better balanced overall.
What do others think? I’d like to know what you guys think and I want to bring these things up to help the devs with the game and the new game in the works as well.