@megraam wrote:
No, you have a problem with math. In order to get 80 gems per 24 hours you have to play a quest before the 3rd one appears, otherwise you have a delay before another 3 hour timer starts.
You move your goalposts quite quickly, don't you? 1 pack per 2 days doesn't give you any sense of progress at all. It's too slow, like I have mentioned in my first post. You, since you have abused limited release droprate, don't understand it, you will understand it only once new card set comes out and they should really make it buyable only with new currency since you stockpile gems for it already while other players just build card pool from old cards.
Boosting the general droprate and gem grind is great for everyone, not only me. Yes, they will get better cards and so will I. Since my skill is better than their, I will win.
You're right, I made a mistake in how I calculated it. I guess you only have 6 hours. And yes I do move my goalposts, to fit what I feel is a good amount, specially given that this is the absolute minimum. You seem to be completely obsessed with absolute values so I'd like to know why 1 pack every 2 days doesn't give you any sense of progress at all and it's too slow? This is a completely subjective feeling and yet you continue to go on about it as if it was some absolute mathematical value.
Another thing, if your skill is better, why aren't you winning now? Why do you keep complaining that you need more gems? It seems to be just for the sake of it.
Put on your developer hat on. What rate of progression is good in a game like this and why?
Take into account that giving people more isn't necessarily good for the game. One way to divide a customer base is into players who constantly need rewards (like you) and those who enjoy the game for what it is. For those who enjoy the game for what it is, it doesn't really matter what rewards you give them, the game will be equally fun. For those who need rewards to enjoy the game there needs to be a balance because the rewards need to matter and that means that they have to affect gameplay and if you give them all the gameplay elements too quickly, then there won't be any more things for them to aspire to and they will lose interest so giving them too much is counterproductive beyond the simple financial implications of nobody interested in paying for the game other than to donate to the developers.