Anonymous
10 years agoGot some ideas !!
- sun shroom: Cheaper then the sunflower, but gives more suns after some turns.
- Hypno-shroom: Makes any zombie in the same row fight for the plants.
- Scaredy-shroom: has bonus ATK while no Zombie is in its row. When a zombie comes into its row, it doesn't attack but is able to team and has shield.
- lily-pad...you know what it does...
- pumpkin: gives the plant shield
- Magnet-shroom: Removes shield from the next zombie.
- garlic: As long as this plant is in the row, no zombie can enter it. It has no ATK, but is able to team.
- umbrella leaf: protect from the jump-zombie (That one which sits down on plants)
- Coconut-cannon: Can attack anytime (doesn't has to be battle-time), but has to reload two turns.
- Endurian: All damage it takes, it gives back to the next zombie in the row.
- Celery-Stalker: When you place it, you opponent can't see it until he places a zombie in the row, then the Celery pops out and has a bonus attack.
- Thyme Warp: Returns all moves in that turn, not restoring armor, but health.
- Shield-Zombie: Protects nearby rows from solid projeticles.
- Jester Zombie: Deflects solid projectiles.