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Other than the homing ability of Rose's weapon being reduced, I see NO difference, and she is STILL way too OP! You can still spam fire with her, and if you move side to side, the saturation of her spam firing makes up for her homing ability being reduced. The game is still broken.
- Anonymous9 years ago
@CJackson5083 wrote:Other than the homing ability of Rose's weapon being reduced, I see NO difference, and she is STILL way too OP! You can still spam fire with her, and if you move side to side, the saturation of her spam firing makes up for her homing ability being reduced. The game is still broken.
I think that's because the patch isn't live yet?
- 9 years ago
They didn't apply the patch yet....
One more hour I think
- Carbonic9 years agoHero+
It's live here. If you are on PC you can always manually check for update by rightclicking the game in Origin and pressing the check for update button.
- 9 years ago
@InC0g wrote:
@CJackson5083 wrote:Other than the homing ability of Rose's weapon being reduced, I see NO difference, and she is STILL way too OP! You can still spam fire with her, and if you move side to side, the saturation of her spam firing makes up for her homing ability being reduced. The game is still broken.
I think that's because the patch isn't live yet?
Lol 🙂
@smart_f96 Couldn't agree more.
@ChikoWiko I couldn't disagree more...
- 9 years ago
Concerning the Mechs being too strong really is more of a player problem than a balance one. You can literally hear when a Mech is being deployed on the field, and soon after someone should spot that giant Mech, having it marked for everyone. That's the time where Pea Gatling or Sun Beam should be ready from elevated positions. I've seen enough Mechs that exploded right after deployment.
The problem is much more how disrespectful and outright stupid plenty of Imp players play. By rushing towards the plants spawn either completely helpless or in a Mech. All while the game should reward the defenders for defending and not rushing.
So how about a change in points where rushers on the wrong turf receive less points. Or more turrets close to the spawn locations that Rose can build? Things that punish rushdowns.
- Anonymous9 years ago
For some reason, after the update when I enter backyard battleground, all the AI can't move. Really easy to farm xp but it's not enjoyable. Other than that great update. (Please change superbrainz punches to unlimited ammo again, thanks)
- 9 years ago
Yes that is true.. But i really can not believe why the fire rose is still this way?
- Anonymous9 years ago
Perhaps it's easier to see balancing issues if we pit each class against their counterpart? I've put my notes as below:
Peashooter vs Foot Soldier (balanced assault?)
125 hp vs 125 hp
Sombrero/Bean Bomb vs ZPG/Multi Rocket
Hyper/Super Jump vs Rocket Jump/Rocket Leap
Pea Gatling vs Stink Cloud
Comment: In terms of matchup, these two are pretty balanced. I wouldn’t mind a slight speed increase to give an edge over other assault classes that have more burst damage.
Sunflower vs Scientist (healer)
100 hp vs 100 hp
Long range chip damage vs short range spread burst damage
Heal Beam + Heal Flower vs Heal Beam/Heal Station/Armored Heal Station + Mega Heal Bomb
Dark Flower vs Sticky Bomb
Sunbeam/Solar Flare Beam vs Warp/Energy Warp
Comment: Warp is simply too good an ability for the scientist, it can help him get close to a plant for a quick instant kill; escape from a dangerous situation; or get to a fallen team mate for revive. The sunbeam, which leaves the sunflower vulnerable while firing, and with the many obstacles the maps have now for zombies to hide behind, is clearly no comparison to the warp. It would be really good if the standard Warp ability is just removed all together. Failing that, I suggest making the scientist’s standard walking speed slower and shotgun damage lower.
Chomper vs Super Brainz (close combat)
175 hp vs 200 hp
Close quarter combat + Swallow vs Close quarter combat + long ranged beam
Normal jump vs Super jump
Goop/Super Sticky Goop/Chomp Cannon vs Super Ultra Ball/Super Multi Ball (long range attack)
Burrow/Sprint Burrow vs Heroic Kick (damage + travel)
Spikeweed/Spiky Spikeweed vs Turbo Twister (trap)
Comment: In terms of the usefulness of the abilities, I think they are pretty on par. Super Brainz’s long ranged beam currently outclasses Chomper’s Swallow since it has decent firing power and Swallow has too many abilities that counter it. Each Swallow also leaves the Chomper super vulnerable. Super Jump is clearly better than normal jump. Like many have suggested, Super Brainz should have 175hp. I think his long range beam should deal less damage, too. Chomper’s digestion mechanic should also be improved so that he’s not as handicapped.
Cactus vs Captain Deadbeard (sniper)
125 hp vs 125 hp
Snipe vs Snipe + Shotgun
Garlic Drone/Artichoke Drone vs Parrot Pal
Tallnut Battlement/Iron Maiden vs Barrel Blast
Potato Mine/Nugget vs Cannon Rodeo
Comment: Parrot Pal’s airstrike should definitely be nerfed or Drone’s airstrike buffed. Since zombies don’t really have a dedicated sniper class, I say keep Deadbeard’s current sniping powers and nerf his shotgun to really really short range and/or reduce the shotgun damage. I thought Barrel Blast is better than Tallnut/Iron Maiden, but then realized that Deadbeard can't shoot while inside the Barrel.
Citron vs All Star (tank)
200 hp vs 200 hp
EMPeach vs Imp Punt/Long Bomb
Citron Ball/Spin Dash/Hyper Ball vs Sprint Tackle/Ultra Tackle
Peel Shield vs Dummy Shield/Shield Decoy
Comment: I think Citron could use alittle buff- increase the health of his peel shield; reduce the cooldown timer on EMPEACH etc.
I don’t really consider the rest of the classes (Rose, Engineer, Corn, Imp) to be counterparts to each other, as they are all very different. But I would like to see the imp’s health dropped and rose’s health back to 125.
What do you guys think?
- Anonymous9 years ago
@apan1154 wrote:Perhaps it's easier to see balancing issues if we pit each class against their counterpart? I've put my notes as below:
I agree with many things, sunflower is too weak at moment
Ice rose need more love and both ice and fire need Revert Charged Shot Movement Speed
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