Forum Discussion
So, my impressions.
I can't say much about basic Rose, so I will focus on fire/ice.
First thing to note, however, is that rose lacks of identity.
As is now, it's a closed range char. But doesn't have the dmg burst to kill at close range, neither the speed to avoid shots.
Mid/long range is terrible. The projectile speed is so slow that without homing even a blind can easily dodge the attacks.
Charged shots are basically useless... to hit something you must be at close range but if you charge at close range you're dead.
The homing skill now is little useful too: the range is so close that when it starts working it's easily avoidable running in circle, so actually the only chance is to land time slow to kill something.
Basic logic says that if the damage is low (5+4dot for fire rose) with no splash the projectile speed must be high.
There are several ways to rebalance; what I suggest is
1) increase projectile speed. A LOT
2) significantly increase movement speed
That said, homing could be totally removed: should never existed in my opinion.
I'll also add a little dot to time slow (such 3 ticks of 5 dmg) and remove speed reduction when charging
---
That said, in general, the game balance is much better: better to have a weak characther than a dominating one
So far the only thing I've noticed that seems a little out of balance are the imps mechs. While they aren't impossible to destroy, I feel like they can be a little weaker health wise. When two mechs are in a capture point in Turf Takeover it becomes really tough to do anything about it so they immediately dominate with not contest.
If I think anything else is a little off I'll post more feedback.
- 9 years agoNon-balance complaint: the time in a post-game lobby is way too short now. I never have enough time to open a 2nd sticker pack.
- Anonymous9 years ago
So far the game is feeling great! The only problem I have is that the skill level of zombie players is a lot higher than all the people who played OP rose. Rose battle hardened the zombies and now they can steamroll the plants. (I totally saw this coming) I'm positive that after a week or so the plants skill level will go up and the game will be even better. The only balance issue I have is Electric brains' chain damage is pretty high.
- Anonymous9 years agoGreat Job on the Ice/fire Rose nerfs! The speed reduction to charging their weapons really balanced them out. Now Roses can't just spam those all they want. Now they actually have to think and strategize when to use it.
- 9 years ago
Then leave the match and go to your backyard to open another pack. The old delay was WAY too long.
- 9 years ago
@CJackson5083 wrote:Then leave the match and go to your backyard to open another pack. The old delay was WAY too long.
Why should I leave queue to go open stickers when I should be able to do it between games? That's counter productive to what I am trying to do. The old delay was just 1 minute. Now it is half of that. The cutoff for sticker shop is 15 seconds. You have basically 15 seconds which is enough to open just one pack.
And just so you know, the "old delay" was the same amount of time (give or take a couple seconds) as Garden Warfare 1. Some people don't make any damn sense. You spend 10 - 25 minutes in a game and you can't wait 1 minute between games?
About Plants vs. Zombies™ Franchise Discussion
Recent Discussions
- 6 hours ago
- 7 hours ago