Forum Discussion
Over all I feel the patch works.
I feel that turf takeover is still a little to crazy though. It's much better and it is playable. I enjoy it. I still feel it can get a little hectic.
I feel like individual players are still a little under powered. In GW1 a good player could do a lot by themselves. I had a lot of battles were one good player could really disrupt or change the flow of the game. (a good engineer making sure the teleporter was always up and safe, or a good cactus drone pilot keeping one down.) They could really change the flow of battle in a really annoying way. (in a good counter play way) But as is GW2 feels a little grab bag. or that while a single player can do good for themselves. in the end victory is out of your hands. And you just have to hope your team can keep up. It makes capturing the turf feel random per match outside the range of skill. like "I hope I'm on the better team" instead of "lets turn this around! we can still do this!" a lot of G&G matches were down to the second. now it will ether happen or it won't
on the topic of teleporters I feel they are too easy to attack as the defenders. I know that they are supposed to be a point of conflict. But they feel too open to me. in GW1 a good engineer could set up the base. Now I feel like I need too much help from my team. and sometimes that help is hard to get.
I also feel that the battle can move to far into the attackers spawn. I feel GW1 had a great sense of "you can't stop the zombies. you just have to delay them until time runs out" But now I find a lot of battles in the middle too much. and getting to the turf can be really hard sometimes.
If I could recommend a map for future DLC could I recommend Main Street from GW1?
Can you add a toggle in the backyard battleground to turn off character silhouettes from players on the other team? I noticed that when I was a zombie I could see a peashooter silhouette. and I would like to be able to hide from opponents.
game is broken now. zombies are to strong
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