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1..Reduce all weapon damage by 30-50% and that will ensure no plant/zombie can kill a foe with a single clip of primary weapon or a one shot kill with a special weapon.
2..Resort back to the 50% max energy regeneration.
3..Extra XP for garden capture/kills
4..Garden capture boast on the podiums.
That will ensure:
a) Loaners can no longer just run around simply overwhelming opponents with 'superior' weapons.
b) Snipers can't just sit at distance randomly shooting enemies for easy vanquish streaks
c) Team effort is required to both attack and defend a garden.
d) An increase in close combat fighting
e) Regeneration pot plants become useful again.
f) Sunflower/Scientist become more active again due to the lack of instant kills and therefore an increased need to use healing abilities
g) Players are better rewarded for playing the game as it's supposed to be played
5..Add an option to turn the visual effects on/off (that really can't be too difficult)
6..Increase the 'out of bounds' areas to lessen respawn camping
How I see it is that, due to the endless permutations, balancing an increased amount of characters to make them equal is pretty much impossible so the easiest way would be to simply alter the damage mechanics throughout the entire cast and then people would actually have to start using a little skill (yeah, perish the thought at actually having to be skilful) and teamwork to obtain objectives. Each character already has unique attributes away from firepower (some are faster, some have airborne abilities, some have more energy, some are smaller etc), so let players utilise these attributes instead of the over reliance of firepower. It's not rocket science.
Reducing firepower will also create a more fluid game, remove the chaos and more importantly take away frustration of stepping 1mm too far out of cover and getting wiped out by yet another unseen foe with a weapon that has too much damage attached to it.
And shock horror, people might actually start to enjoy the game.
it's been my 10th game of infinity and most of time i get 25 or 30k coins some time i get customization on both side plant and zombies on plant i need last part of rose while on zombies (1 part of imp , 2 part of super brainz) and all time i have between 25k to 30k shards
spending 1 hours of playing infinity to get what 30 k coins !!!!! i really hate it
i'll not play infinity again until they patch it
- 9 years ago
Party Rose is unobtainable. No one has got her since your latest patch, so fix that BS.
- 9 years ago
Now i have some sort of appendix to all the feedback i have given.
This goes through my head since day 1 and constantly reminds me how difficult team balance is. With the focus on TEAM of course. As so many often seem to forget that.
I just finished another Herbal Assault as Plant and the Plants won. Zombies did not pose any noteworthy threat. The plants slowly took ground and moved into the graveyards. All while the Zombies had at least 3 Super Brains of which 2 were Electro; 2 Mechs, Snipers, Barrel Blasts and 2 pushing Scientists constantly harassing.
The main difference however was the presence of at least 3 Citrons, so rarely to be seen. And i was one of them. As Super Elite Citron i slowly pushed forward, denying the Scientists, taking elevated positions, canceling Twisters with the EMPeach, denying Parrots. In the end i had the Vanquish boast with 56 and only hit the floor 10 times and it all seemed very manageable and balanced. And i don't even have much experience as Citron (but i am an experienced player).
Now this still of course leaves the possibility of Citron being OP too, but i do see a pattern whenever there are more Citrons messing with the Zombies.
So here is my thought: is the absence of Citron one of the major reasons the plants have it so hard?
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