Forum Discussion

Jakepenng99's avatar
Jakepenng99
Seasoned Hotshot
11 months ago

Gw2 consumables Rework

Feedback wont be acknowledged, so i am making this for fun.

1. Use the bfn system where they are not consumables, and are instead on cooldowns. You could use your score to speed up the timers maybe. (New currency just for one off matches)

2. Turn the existing "skins" into varients of them. For example, a Monk Choy varient could have less damage, but heal overtime when it has not attacked a zombie in awhile, while having some splash.

Perfume shroom deals much less damage, but leaves a lingering damaging cloud in a larger area than before.

You can do the rest if you want.

2 Replies

  • I prefer GW2's consumable system. BfN's consumable system being set on a cooldown is probably more balanced, but it's just so much more boring from the GW2 consumable system, especially because you can't get them from sticker packs. I also prefer your variant idea.

    I think a good idea is to keep the consumable nature of the consumables, but add a cooldown on top of them, like BfN.

  • Jakepenng99's avatar
    Jakepenng99
    Seasoned Hotshot
    11 months ago
    @NooTTWI3ULTUR3 I dont find consumable powerups in games like this that fun.

    Mainly because of the "its consumable, lets save them for later" mentality which makes them feel much worse to use.

About Plants vs. Zombies™ Franchise Discussion

Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,720 PostsLatest Activity: 4 hours ago