Forum Discussion
I love when they add these events, however small or large, and it stinks that the bat spot is there in our Backyard Battleground, but he's not showing up. When the game was full on, I remember logging on after work everyday to grab the quest and see what was in the chest. It's always nice to have rewards earned by playing the game like that, and having that extra holiday stuff just makes it all the better.
Lawn of Doom Giddy Park is my favorite Giddy Park, and some of the GW cosmetics are so good (like that zombie disguise for Sunflower is a personal favorite), but GW2 wins here hands down as you say. Spooky Squash was rough, and it took us several tries with 2 of us and 2 random folks each time to get craaazzzyyyy done, but I love it when they add stuff like that to the game, and wish new folks could experience all the boss hunts in their full glory, although I'd also like them to make them shorter (with adjustments as needed of course), so you don't get so frustrated at a failure after fighting for so long, which is common on the higher difficulties for the harder boss fights like the squash.
@Iron_Guard8I've heard about that bat issue, he was in my backyard on Xbox when I last checked two days ago.
Yeah the gw1 ones where the two teams wear a face of another teams character were some of the best like sunflower's zombie disguise and peashooter all-star. And then we have foot soldier wearing a gray replica of sunflowers entire face that isn't cartoonishly altered unlike the others for some reason.
All the gw2 boss hunts besides the gnomes had that massive difficulty spike and I do agree that it could get time consuming and frustrating if you fail or have people who don't know what they're doing. I think the gnomes did it well where teamwork makes it fly by but one player can also easily micro manage important steps if need be. Also helps that it was made to where colorblind players could still help.
I can see where bfn was trying to replicate the style with less difficulty in elite bosses but the problem is that they were practically braindead and not very unique. It didn't help it that bfn was permanently set to easy mode and there were no penalties for getting eliminated. Spooky squash just doesn't feel the same there.
I also really adore how gw2 spooky squash had all the plant npcs wear Halloween equipment. They really just went the extra mile in 2 and it made it more memorable.