5 years ago
Horde mode feedback
So what do you think about the new horde mode introduced as the new weekly mode? Personally, I love it! ❤️ I had a blast playing it so far, but I have also talked to someone who hates it. In my op...
@benn1nat0r im happy to discuss this stuff! i do like that bfn returned to the more colorful artstyle. I like that there are more suburban maps. The game definitely feels like pvz. The music is nice. And I used to be against sprinting, but I think it will be a nice change of pace, if it is added in correctly.
I was willing to say goodbye to variants. But the upgrade system that was put in their place does not provide nearly as much variety as variants did. Most of the perks feel like gimmicks rather than anything interesting.
My main problem is the gameplay. From what I understand, the lower damage makes BFN a much slower, more team oriented game. I basically have to stick near teammates to succeed most of the time.
The problem of having no Damage Dropoff is that in allowing players to snipe with no incentive to get closer, it ends up creating these fights where players are constantly hiding and shooting behind cover. And because damage is so low, these fights can be very long and slow. Then there are other factors like healing and sprinting, which allows player to escape more easily. For me, it makes the pvp very unsatisfying.
With the gw games, i felt that most characters had an overall forgiving TTK that allowed players to react somewhat. I think if damage dropoff was added, they would probably have to increase damage a little, but it wouldn't be too high, and it would not intrude on the map designs. For example, soldier or corn could be able to deal up to 9 damage, instead of constant 5, 6, or sometimes 7 on critical hits.
@Pheesley Thanks again for such a detailed response and explanation on your opinion! I really appreciate it a lot 😃!
I know you were mostly referring to the game mechanics the mentioning gw2 but I just had to talk about other stuff as well. I always like to bring up the positive when talking about the negative. Humans always focus on the negative (it's true, there are a lot of studies that show the negative remains in our minds much longer than the positive). I'm not saying you were too negative, but I generally like mentioning the positive.
It seems like damage drop off would be great, but introducing it this late and so long after release would be weird. I think it may be better suited for a sequel designed around it.
And yes, bfn is more team oriented. And I kind of like it that way. Also I like the TTK more than gw2's. If you liked it that's totally fine. It's just that I have only played gw2 for 20 hours and was really mad about it and therefore wouldn't want bfn to get closer to it in terms of gameplay. I actually encountered a lot of camping and sniping when playing gw2. I felt like there was always a nice sniping spot around that allowed non snipers to snipe effectively and I got obliterated in 2 seconds without realizing what happened. In bfn there is a little more time to react, which I like. You can get behind cover like your opponent does and have to strategically guess his next move and plan yours accordingly. Of course some people abuse it, but that happened in the gw games as well.
And I think especially young players have a way better time with bfn's TTK. A lot of times I see someone with 2009 or so in their username and after shooting 3 times they want to run back to their team. And honestly I don't mind it much. Everyone should have fun playing the game, and these people don't end up being on top of the leaderboard, so it doesn't matter. I only get frustrated when it happens with steam blasters because in addition to sprinting they have 3 warps. So I made a post on rework ideas to combat this.
And I feel kind of sorry for starting this discussion here because the post was originally about horde mode.