10 years ago
How to counter citron:
With his nuw recent buff. Citron pretty much rolled his way into bring a top threat against the zombie team. While he still got to keep his high hp count, he got a better mobility from coming in and ...
some things are wrong with the guide and this guide dosen't work at least 75% of the time
peel shield has 50 lives not 75
super brainz: punches do not go through the peel sheild, turbo twister after you jump or super kick dosen't leave the citron enough time to respond
pirate: using cannon rodeo is very strong against the citron because the pirates hit box is broken
imp: double jumping is very effective, empeach does not stun longer to the mech it only does damage longer.
solider: sniper the citron or hide behind objects
engineer: giant splash damage is very effective, stun grenade then going very close to the citron is a good strategy because he can't aim at you, big bolt blaster hit box is broken so use that
scientist: zoologist is weak, use the marine biologist, chemist, and pathologist. warping and sticky grenades are very effective
allstar: using imp punt is very effective, and tackle if your weapon overheats.
@darthvader1070 Good tip for iron citron, I don't think parrot is that effective outside of airstike as citron can destroy it easily,but those are good tip anyway.
@ShavedThronel0 wrote:
peel shield has 50 lives not 75
You sure? I took that value straight from the beta patch note and I doubt it been changed,Pretty sure that splash destroy it more quickly but I might be wrong
@ShavedThronel0 wrote:
super brainz: punches do not go through the peel sheild, turbo twister after you jump or super kick dosen't leave the citron enough time to respond
Not sure for his punches,I swear I managed to hit citron though his shield that but heh. your other tip is good though.
@ShavedThronel0 wrote:
pirate: using cannon rodeo is very strong against the citron because the pirates hit box is broken
Completely forgot cannon rodeo,I'll add that at teh guide once I get the time.
@ShavedThronel0 wrote:
imp: double jumping is very effective, empeach does not stun longer to the mech it only does damage longer.
double jumping help for the splash but not for EMPeach. But I'll think about noting that anyway, never said that EMPeach stunned for longer,just that it disable abilities AFTER the stun.
As for the rest,it general tips or stuff I already talked about. But I'll add those once I get the time.
Edit: I added some of the tip you guy suggested.