Forum Discussion
Positronic-Rift
5 years agoSeasoned Hotshot
@GodlyGamerBEAST Another way that Grody Goop can be adjusted is to either 1) reduce the tick damage to two or 2) keep the four tick damage, but reduce the # of ticks to seven (I believe it's fifteen ticks right now). I wish that Scientist's healing abilities wouldn't negate Grody Groop's effects when you're inside the toxic cloud.
Currently, health regen occurs when you don't take damage for a continuous period of time or a sunflower/scientist heals you with their abilities.
Currently, health regen occurs when you don't take damage for a continuous period of time or a sunflower/scientist heals you with their abilities.
- 5 years ago@Positronic-Rift Scientist's Heal Hose should reduce the damage you take from it & make it harder to spread while Sticky Healy Thingy should eradicate it entirely.
In short, I think it should focus more on weakening mobility than dealing damage.- Positronic-Rift5 years agoSeasoned Hotshot
@Fork_x_Spoon wrote:
@Positronic-RiftScientist's Heal Hose should reduce the damage you take from it & make it harder to spread while Sticky Healy Thingy should eradicate it entirely.
In short, I think it should focus more on weakening mobility than dealing damage.If you're saying the first sentence in respect to being inside Grody Goop's toxic cloud, then I respectfully disagree. Look at the following video:
The video was published before the May 2020 patch buffing Grody Goop's initial damage & tick damage, but its functionality is essentially the same. There's a noticeable delay before both initial damage & tick damage applies, which is strange to me considering that BFN Chomper is less cheesy than GW2 Chomper. Being able to heal inside the toxic cloud and eradicate its effects would butcher the ability. To be clear, if the zombie is out of the toxic cloud's range then Grody Goop should be dispelled by healing.- 5 years ago
I want initial damage 35, total damage 70, and duration time x1.33.