5 years ago
how to use imp
I recently have enjoyed playing imp and I think he is my new main, but I still find it difficult to use him sometimes. Can anyone give me tips?
Imp is my favorite character, and the first Zombie I mastered. Once I've mastered every other class and gotten the "Time to seriously go outside" award for mastering 20+ characters, I'm going to start using him all the time again. There are three main points of advice I have for successfully playing as an Imp:
1. Be aggressive, and don't be afraid to head out alone. If you get the drop on someone, you'll usually always win as long as you're consistently applying damage. Gravity grenade, then get right up close and personal (unless it's a Chomper, then keep a bit of distance) and you'll usually get a vanquish long before they can hit you back. The only thing I can't stress enough is to not let them get high ground on you, especially if they're using a character like Oak or Peashooter and targeting you with Splash damage. In addition, try to approach from the side. Throwing a Gravity Grenade from the side and unloading a clip can often net you easy multi vanquishes.
2. Point towards your opponent when using Impkata. The damage increase for opponents caught in your crosshairs is significant, and again, your main concern should always be killing your target as fast as possible, since you're squishy. I'm surprised at how few players actually use this function, it can allow you to vanquish just about any plant before Impkata runs out. Obviously be wary of Citron during this.
3. DO NOT DEPLOY YOUR Z-MECH IN PLAIN SIGHT! Seriously. This is the biggest blunder an Imp can make. Your Z-mech is massive, powerful, and has a lot of health, but you're a HUGE target. Your size greatly works against you, and summoning your mech where the opponent can see you is more than enough time for a clever peashooter to go into gatling mode. As with the regular Imp, the mech is best used as a surprise attack, or as a way to make a pursuer regret chasing you. Enter your mech where the opponents can't see you, and try to get the drop on them. If they're engaged with your team at a Turk Takeover checkpoint, for example, a good Rocket Volley from the side can pretty much guarantee a garden capture. If they're distracted with a firefight with your allies, you flank them and get a ton of vanquishes. Not to mention that you definitely want to reserve your mech's death for Explosive Escape. You might be a tank, but you are also a massive target. Be sneaky at all times, as much as you are able, whether in Z-Mech form or not.