How would you rebalance this game if you could?
Popcap said in stream today to expect a change in six weeks, they said they would 'look into' changes for BBQ corn/Frozen Citron. Here are my changes if I could.
Corn
Reduce Kernel Corn's damage to a 1-2 damage less than the Foot Soldier
Increase Mob Cob's damage a bit
Increase Pops Corn's projectile speed
Make BBQ Corn more inaccurate than the regular corn
Rose
Buff health back to 125, seems fine right now than anything else, if anything, Fire Rose I heard is underpowered, but I don't really know what to change for her
Citron
Revert only Citron and Frozen Citron's weapons only to pre-TIZ Part 1
Peashooter
Revert just Toxic Pea's Inner Blast Radius from 2 back to 3.5, NOT his blast radius in general.
Revert Rock Pea's splash damage from 12 back to 15
Increase projectile speed of Retro Gatling
Sunflower
Mystic flower no longer gets a speed penalty when charging and give 6 more ammo
Cactus
Revert the reload nerf for cactus and increase damage of all non-fire/non-camo cactus variants by 2
Revert all nerfs made to Jade Cactus
Increase Camo Cactus's Headshot damage from 66 to 70, 75 with damage upgrade, body shot back to 33 damage, also increase magazine by 1
Significantly increase radius and damage of detonated eggs from Petrified Cactus
Chomper
Make Armor Chomper's burrow as fast as a regular Chomper's burrow
Make Super Goop and Regular Goop's cooldown a little faster
Revert damage nerf made to Disco Chomper in TIZ Part 2
Increase Toxic Chomper's spray to 10 damage
Zombies
Foot Soldier
Revert Camo Ranger's magazine from 10 back to 18 and increase damage by 2
Super Commando, remove the fourth ball in the Z3 crossbow's model because that is just annoying
General Supremo, revert the nerf on his overheat upgrade
Centurion, decrease recoil and increase fire rate slightly
Tank Commander, buff his damage to 70, 75 with upgrade, and buff his reload upgrades back to pre TIZ part 1, also revert all nerfs to his splash damage and increase his splash damage by 5.
Scuba Soldier, very slightly increase reload without reload upgrade
Superhero
Buff Super Brainz and Party Brainz beam by 2 damage
Increase Cozmic Brainz punch speed
Make Electro Brainz punches slightly faster
Imp
Reduce Z7 Imp's damage by 1, reduce magazine by 3, and slightly increase reload speed
Reduce all Imp's Z-Mech time by 10 seconds
Revert the hitbox change made to Imps from TIZ Part 1
Pirate
Increase all scattershot's damages to a base of 30, excluding Sharkbite and Flameface
Buff the fire rate of Flameface's scattershot "flame blast"
Revert change on Sharkbite and Partyman's magazines
Nerf Captain Cannon's Scatter Cannon's fire rate, but increase it's spread and splash
Scientist
Decrease Zoologist's damage to Base of 26, but add 3 more shots to his magazine and increase his range a little bit, damage upgrade makes it 30
Revert Chemist's damage to 40, 43 with damage upgrade
Add one more shot to Computer Scientist's magazine and increase Compuer Crunch mode back to x1.5
Increase healing rate of armored heal station
All-Star
Make Overheat upgrades great again
Increase Long Bomb's damage by 50 and increase radius
Buff Hockey Star's base overheat and increase his damage by 1
Increase Wrestling's Star damage by 2 and increase his projectile speed
Make Overheat upgrade unlocked at level 9 Specialist
Engineer
Revert the Plumber Nerf, making his splash damage from 2 back to 3.5
Slightly increase Sanitation Expert's toxic splash radius and add toxic aura to him
Decrease AC Perry's fire rate slightly, but slightly increase his splash damage and splash radius
Revert Mechanic buff from TIZ Part 2, however increase his accuracy and reduce his recoil rate a bit
Buff all Party Character's damage slightly and add a special meter upgrade that reduces the amount of vanquishes needed for party time.
Here are my suggestions, go ahead and rate them