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ScreenhogRSnail's avatar
9 years ago

How would you rebalance this game if you could?

Popcap said in stream today to expect a change in six weeks, they said they would 'look into' changes for BBQ corn/Frozen Citron.  Here are my changes if I could.

Corn

Reduce Kernel Corn's damage to a 1-2 damage less than the Foot Soldier

Increase Mob Cob's damage a bit

Increase Pops Corn's projectile speed

Make BBQ Corn more inaccurate than the regular corn

Rose

Buff health back to 125, seems fine right now than anything else, if anything, Fire Rose I heard is underpowered, but I don't really know what to change for her

Citron

Revert only Citron and Frozen Citron's weapons only to pre-TIZ Part 1

Peashooter

Revert just Toxic Pea's Inner Blast Radius from 2 back to 3.5, NOT his blast radius in general.

Revert Rock Pea's splash damage from 12 back to 15

Increase projectile speed of Retro Gatling

Sunflower

Mystic flower no longer gets a speed penalty when charging and give 6 more ammo

Cactus

Revert the reload nerf for cactus and increase damage of all non-fire/non-camo cactus variants by 2

Revert all nerfs made to Jade Cactus

Increase Camo Cactus's Headshot damage from 66 to 70, 75 with damage upgrade, body shot back to 33 damage, also increase magazine by 1

Significantly increase radius and damage of detonated eggs from Petrified Cactus

Chomper

Make Armor Chomper's burrow as fast as a regular Chomper's burrow

Make Super Goop and Regular Goop's cooldown a little faster

Revert damage nerf made to Disco Chomper in TIZ Part 2

Increase Toxic Chomper's spray to 10 damage

Zombies

Foot Soldier

Revert Camo Ranger's magazine from 10 back to 18 and increase damage by 2

Super Commando, remove the fourth ball in the Z3 crossbow's model because that is just annoying

General Supremo, revert the nerf on his overheat upgrade

Centurion, decrease recoil and increase fire rate slightly

Tank Commander, buff his damage to 70, 75 with upgrade, and buff his reload upgrades back to pre TIZ part 1, also revert all nerfs to his splash damage and increase his splash damage by 5.

Scuba Soldier, very slightly increase reload without reload upgrade

Superhero

Buff Super Brainz and Party Brainz beam by 2 damage

Increase Cozmic Brainz punch speed

Make Electro Brainz punches slightly faster

Imp

Reduce Z7 Imp's damage by 1, reduce magazine by 3, and slightly increase reload speed

Reduce all Imp's Z-Mech time by 10 seconds

Revert the hitbox change made to Imps from TIZ Part 1

Pirate

Increase all scattershot's damages to a base of 30, excluding Sharkbite and Flameface

Buff the fire rate of Flameface's scattershot "flame blast"

Revert change on Sharkbite and Partyman's magazines

Nerf Captain Cannon's Scatter Cannon's fire rate, but increase it's spread and splash

Scientist

Decrease Zoologist's damage to Base of 26, but add 3 more shots to his magazine and increase his range a little bit, damage upgrade makes it 30

Revert Chemist's damage to 40, 43 with damage upgrade

Add one more shot to Computer Scientist's magazine and increase Compuer Crunch mode back to x1.5

Increase healing rate of armored heal station

All-Star

Make Overheat upgrades great again

Increase Long Bomb's damage by 50 and increase radius

Buff Hockey Star's base overheat and increase his damage by 1

Increase Wrestling's Star damage by 2 and increase his projectile speed

Make Overheat upgrade unlocked at level 9 Specialist

Engineer

Revert the Plumber Nerf, making his splash damage from 2 back to 3.5

Slightly increase Sanitation Expert's toxic splash radius and add toxic aura to him

Decrease AC Perry's fire rate slightly, but slightly increase his splash damage and splash radius

Revert Mechanic buff from TIZ Part 2, however increase his accuracy and reduce his recoil rate a bit

Buff all Party Character's damage slightly and add a special meter upgrade that reduces the amount of vanquishes needed for party time.

Here are my suggestions, go ahead and rate them

2 Replies

  • Anonymous's avatar
    Anonymous
    9 years ago
    Approved

    Love your ideas, just a few changes I would make.

    E.M.Peach's stun should ONLY work on Z-Mechs. It can still damage other Zombies, but not stun them.

    Add toxic aura to Druid Rose.

    Decrease BBQ Corn's firing speed.

    Decrease damage reduction while using Pea Gatling, Sunbeam, Big Bolt Blaster, and Cannon Rodeo.

    Increase ammo for Cannon Rodeo.

    Decrease armor and increase cooldown on Barrel Blast.

    Change spikeweed back to the way it was in GW1, where it took a second to arm.

    Give Super Commando his 4th bullet back, at the cost of damage.

    Don't buff Tank Commander's damage on a direct hit, but do increase splash to 30.

    Increase Centurion's clip size.

    Don't buff Super Heroes laser damage. Instead, decrease the heat generated, allowing them to fire longer.

    Increase Cozmic Brainz fists damage.

    Decrease scattershot radius and damage of Deadbeard and Partyman.

    Increase scattershot damage of Flameface.

    Buff Sharkbite's scope impact damage, to make up for the loss of splash damage.

    Revert Computer Scientist's Crunch mode to the way it was, but reduce his reload speed.

    Don't increase Long Bomb's damage, but do increase the splash radius.

    Increase the effectiveness of the Super Meter upgrade for Disco Chomper, Computer Scientist, and Iron Citron.

    Other then that, I agree with the rest of your list. Let us make this game great again in its balancing ways.

    P.S. I appreciate you taking the time to defend the points I was trying to make on my posts.

  • EMPeach would then be useless otherwise if it only stunned Z-Mechs, unless it destroys them completely.  It already has an arm time unlike the Sonic Grenade.  I think of it as having two uses.  Like how the Sonic Grenade also drives the Chomper out of burrow, the EMPeach is a mega stun for the Z-Mechs.  Also Captain Sharkbite and Captain Cannon are the only ones who have splash damage, so I don't think his impact damage should be buffed more.

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