7 years ago
I Have Lost Interest
Battle for Neighborville was fun for a few weeks, but this was the least time I have ever played a single game before leaving it. It has little variation between games with similar, claustrophobic ma...
Change is always a challenge, a difficult balance, especially in the gaming world. With a good franchise like PVZ you want to create something new but familiar, you don't want the fans complaining that its a rehash of older games but you also don't want to alienate the fans with something too different. In a new game when you change something that worked really well in previous games you better make sure it works as well or even better. Thats where I struggle with BfN, there are a lot of changes, some work but some do not and to top it off as it sits right now I have to agree that it makes it hard to want to jump back in. I probably shouldn't make this comparison but it reminds me of Star Wars Battlefront. At first it was awesome but very limited, after some time a year or so it finally became a feature filled game but by the time they really had it figured out they released SWBF2 and changed everything that had worked so well in the first one. I also think that if you are going to completely get rid of variants you should introduce or at least tease a lot more new characters.