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Anonymous's avatar
Anonymous
10 years ago

Idea for Sunflowers Rainbow Heal Beam?

Honestly we need the Sunflowers Rainbow Heal Beam to actually do something then just be pretty, Anyone got any idea's for how it could be changed to actually do something else and be useful?

My first (probably terrible) idea is make so when activated a Rainbow circle appears around the sunflower healing any number of plants that are inside the area for 2 every second and buff the normal Heal Beam so it heals 3 or 4 every second so if people are fighting against electric variants or zombies that deal splash damage then they could use the normal Heal Beam instead due to it heals more but only one plant at a time.

My other (probably also terrible 😛 ) idea is that the Rainbow Heal Beam also heals the Sunflower as long as the plant that's getting healed is gaining health, it would heal the target for 2 every second and the sunflower gets healed for 1 every second as again the plant the sunflower is healing is getting health until they are at max health.

Anyone else got suggestions for how the Rainbow Heal Beam could be changed? If you do then please share what you think it should do.

7 Replies

  • I personally would like to see the rainbow beam chain through multiple plants (like two plants) and heal them 1 hp per tick. Or maybe as you heal others it heals you for 25 % of health given to other players. 

  • Anonymous's avatar
    Anonymous
    10 years ago

    I would like the rainbow heal beam to do overheal so the plant the sunflower is healing gets extra health as long as the sunflower is healing them. This way sunflower has an advantage over scientist since the heal station is a faster rate of healing than the heal pot.

  • Anonymous's avatar
    Anonymous
    10 years ago

    @cmh05171 wrote:

    I would like the rainbow heal beam to do overheal so the plant the sunflower is healing gets extra health as long as the sunflower is healing them. This way sunflower has an advantage over scientist since the heal station is a faster rate of healing than the heal pot.


    What would be the overheal amount? Im guessing it would be 25 or 50 😛

  • Anonymous's avatar
    Anonymous
    10 years ago

    It should be kind of like electro brainz beam that links and gains in damage except it heals so the first person you heal gains a normal amount like the heal beam already there then it increase by 10% then 20% then 25% and then it caps there so that it almost counters electro brainz beam and unless they remove the OP ness of the electro brainz then keep the rainbow beam like that because why not have over powered Plants if everyone thinks Zombies are over powered which I think they are not. 

  • Anonymous's avatar
    Anonymous
    10 years ago

    @xGolden_Warfarex

    I would say for overheal it should be 25 since I think 50 might be too good. Another way it could go is overheal will increase the target's health by 25%. This would also apply to the spawnable weeds and maybe pots. I did out the math for each varient for each class on plants, except it doesn't include health upgrades since I can't recall and do not have them all so let me know what they are if you want. Also some of the calculations were in decimal so I rounded it and will give the actual one I got but I will give a range of what the health could be.I will do the stock varient for each plant class and any varients that have a different base health than their stock varient. So any varients not mentioned have the same health as the stock varient.

    Citron overgeal 250HP increase by 50HP

    Iron Citron overheal 300-315HP (actual 313HP) Increase by about 63HP (actual 62.5HP)

    Peashooter overheal 150-155HP (actual 155HP) increase by about 30HP (actual 31.25HP)

    Agentpea overheal 125HP increase by 25HP

    Rock pea overheal 185-190HP (actual 188HP) increase by about 38HP (actaul 37.5HP)

    Sunflower overheal 125HP increase by 25HP

    Metalpetal overheal 185-190HP (actual 188HP) increase by about 38HP (actual 37.5HP)

    Vampire flower overheal 100HP (actual 94HP) increase by about 19HP (actual 18.75HP)

    Chomper overheal 220HP (actaul 219HP) increase by about 44HP (actual 43.75HP)

    Hot Rod overheal 125HP increase by 25HP

    Toxic overheal 185-190HP(actual 188HP) increase by about 38HP (actual 37.5HP)

    Count Chompula overheal 155HP  increase by about 30HP (actual 31.25)

    Armor Chomper overheal 250HP increase by 50HP

    Cactus overheal 155HP increase by about 30HP (actual 31.25)

    Jade overheal 185-190HP (actual 188HP) increase by about 38HP (actual 37.5HP)

    Rose overheal 125HP increase by 25HP

    Corn overheal 185-190HP (actual 188HP) increase by about 38HP (actual 37.5HP)

    I didn't do potted plants or spawnable weeds since I think Input in enough here and is the more important thing.

  • Anonymous's avatar
    Anonymous
    10 years ago

    Heal Beam
    More heal


    Raibow Beam
    More Range

    easy.

  • Anonymous's avatar
    Anonymous
    10 years ago

    I definitely like the idea of having the rainbow heal beam doing something interesting instead of being a different looking heal beam.

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